Treasure Hunt review!
### Aesthetics: 7 / 10
Very cute pixel graphics, though the scaling transitions make them "pseudopixels" which generally bother me a little. It's a shame so much of the game has to be played in the dark, and instead of having a cool darkness effect it just looks like my screen's brightness isn't high enough. Maybe the candles should stay lit all the time and just change color or something when you're nearby.
### Originality: 7 / 10
It's ultimately a sokoban game though the particular puzzles are fresh and so are the new game mechanics. In sokoban games there's a question of whether you can push multiple blocks at once or not, and most sokoban games just pick one or the other, so having a special transformation that allows you to switch between the two styles just feels right.
### Challenge: 10 / 10
I almost had to deduct a point because the difficulty curve is so dang steep. It just barely gives you a few tutorial moves and then immediately throws stumpers at you. But apart from that, the challenge level is fantastic. After I got past that first stumper I was able to look around the rest of the game and see what I was up against. There's a very nice red herring that teaches you about the three-candle transformation, and then there are enough clues in the level design to allow you to make a plan of attack with deductive reasoning. It's a perfect logic puzzle and since I know you're curious I'll tell you I'm very happy to have solved it without using the walkthrough.
### Fun factor: 10 / 10
This is the hardest sokoban game I've played since N-Step Steve, and wow does it pay off. Definitely my kind of game.
### Content: 6 / 10
Just a few tiles to work with and a few transformations, with some nice atmospheric music. It's ultimately a small game and definitely leaves me wanting more, but I'm still happy with what I got.
### Total: 40 / 50
(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)