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XOXO Puzzle

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Author Comments

edit:unlimited moves

tried to make a puzzle from the ohter minigame


click on the symbols to make them swap rows, make the XOXO word


luck minigame version:


"Cipher" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

http://creativecommons.org/licenses/by/4.0/

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I dont munderstand the game but gunny

Not too shabby! It's a little simple and barebones, so I was really surprised by how very addicted I got to this game, though that's all due to the bonus par score challenges pushing me to understand the optimal techniques better, and how it kept things fresh by mixing things up with new rules for placement of symbols, which were very intuitive to understand thanks to the great asterisk that previews your move. A nice short and sweet puzzler with a good amount of cleverly designed content!

I thought this was a really clever idea for a game! The presentation and music are solid, too - they're simple and charming, and lend themselves really well to the type of game you made here.

It did take me a minute or two to understand how the game is played, but once I did, everything clicked. I could go either way on the timer - I felt like it encouraged the player to plan before they started moving pieces, but then again, the movement par did the same thing. It does add some depth, though, since you're being judged for both your planning skills and mechanical skills/speed. Plus, a timer would lend itself well to a high score system if you ever choose to integrate one.

One thing that also might make the UI a little clearer if you choose to expand on this: maybe instead of having an asterisk show where the block you're hovering over will go, you can use a dotted line from the object your mouse is over to where it will go if you click on it?

All in all, this was pretty fun!

pretty cool

This is a big step up from the earlier version. Most of the levels are easy, but a few you do have to work for.

My biggest frustration was that it didn't seem clear where the letters would go in the levels where the position they ended up in changed (like alternating adding on the right and left.) Having a clearer indicator than just "R2" would be more visually appealing.

The timer seems like a dumb addition, I would rather have the game track my best completion in terms of moves (maybe two tiers of completion, one for par, and one for the fewest moves possible.)

Credits & Info

Views
528
Faves:
7
Votes
65
Score
3.00 / 5.00

Uploaded
Mar 19, 2023
8:25 AM EDT