00:00
00:00
Newgrounds Background Image Theme

soniccrackers23 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

School Bus Catastrophe!

Share Collapse

High Scores

This board is currently empty.

Author Comments

iu_909893_11179587.gif

School Bus Catastrophe is my own submission to the listjam2, done under 60 hours, and officially my first game on Newgrounds. Tho I have made more more games before it, I want to make a good first impression, so I want to improve them before posting them to the site.


The prompts used were Ragdoll physics and Bus driver goes berserk, both by @Tiny. I wish I coulda done more, but being limited to effectively like 2 days and a half (I was also busy Monday and Tuesday, you know why) kinda forced me to keep the project as simple as possible.


iu_909952_11179587.png

  • Humour and art (somewhat) inspired by oldschool Newgrounds games. So I heard you liek blood? Have some! So I heard you liek stickmen? How about all the characters in the entire game are just stick figures!
  • A thrilling chase in a cartoonish world.
  • Everything in the game is physics-based, even the lame sprite that serves as protagonist is affected by physics.


iu_909953_11179587.png

  • This is an (sorta) infinite runner. The game is split in laps. You run until you fall into a pond which soft resets the game and awards you 1 lap. This will make each consecutive round harder because the bus builds up speed faster. Your score and health carries between laps, so mistakes are permanent.
  • This is a 1-button game: tap on the screen, press on any key on your keyboard or controller and your protag jumps, no other control needed to work.
  • Bumping into bystanders or jumping repetitively will make you lose speed and allow the bus to catch up. Obviously just allowing the player to run unobstructed is too ez.
  • The longer you survive the more points you earn. Let's see how long you last!


Liking the game? Want to know how it works or maybe you need a template for your own game? Here's the source code: https://www.newgrounds.com/dump/download/f9c23d2266c4a39b3bf65e63274318da

My web games are all open source, it's a little tradition.

iu_914074_11179587.gif

UPDATE 06/03/23

  1. Added coins, click them with your cursor (on PC) or your finger (On any smartphone) to collect them, they award you 10 points. (Reminder that using your mouse or clicking on the screen forces your character to jump)
  2. Made the game harder. NPCs will spawn more frequently on higher laps.
  3. Added a viewport that shows the bus if you're far away from it. This was tricky to add because GDevelop doesn't natively support viewports. There are a few visual bugs related to it that I couldn't fix, but guess I'll just put a bandaid to hide the stuff. I'll probably update the game again after the jam concludes.


UPDATE 2:

  1. Made the game even harder.
  2. Added black bars on the sides of the screen so you can't see what you're not supposed to see.
  3. The third wheel of the bus no longer flickers. I solved this by moving it to the right. This is mostly an unfixable problem because it's an engine restriction. Seriously any item will deload if too far away from any ingame camera, but since render distance was a problem I thought I could disable it via the resource tab. Turns out that doesn't even work, I selected "force load" or whatever that was called on the sprites and this'd still happen. Anyways it looks better than it did before, so whatever.
  4. Fixed some ingame script that wouldn't work for whatever reason, not a gamebreaking bug, but still.
  5. Fixed the school bus' speed since if its tires rotate too quickly it'll bug out and start flying, like literally. I added a subevent that just increases this thing's horizontal speed instead so the bus will still become faster infinitely esp on higher laps.

Log in / sign up to vote & review!

this game is mostly RNG which i really dislike and the music and gameplay is Just repetitive after a few minutes and its too easy

The obstacles are not visible until you hit them. colors and movement blend together is nauseating. mechanics are there character reacts and jumps just fine.

CyberRobotnix responds:

>The obstacles are not visible until you hit them.
If your character moves so fast the camera can't catch up then that's good. If it wasn't there the game would prolly be impossible to lose without playing bad on purpose. I feel the game is already too easy as of now and I think most peeps can easily get upwards 10'000 points if they spent some time on the game. If being slowed down by harmless NPCs is somehow a problem, you can jump idly to slow the character down and then you'd see 'em coming.

>colors and movement blend together is nauseating.
NOW that's something I wanted to hear. This is def a problem and I'll figure this out next update. I think I'll give the stick figures outlines, so they don't blend with the background nearly as much as they do RN.

Credits & Info

Views
376
Faves:
2
Votes
70
Score
2.73 / 5.00

Uploaded
Mar 1, 2023
12:42 PM EST
Software
  • Paint.net
  • Gimp
  • GDevelop 5