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Pixel Kishi

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Pixel Kishi is an action-packed 2D pixel art game that draws inspiration from the critically acclaimed Sekiro: Shadows Die Twice. The game is developed using Unity, and it features similar gameplay mechanics such as blocking, attacking, and a posture bar system that will test the player's skills and reflexes.


In Pixel Kishi, the player takes on the role of a skilled warrior who is on a quest to defeat the evil forces that have taken over the land. The game features a beautifully crafted 2D world that is filled with deadly enemies, challenging bosses, and intricate environments that players will have to navigate through.


The game's combat system is intuitive and challenging. Players will need to master the art of blocking, parrying, and attacking to take down their enemies. Each enemy has a posture bar that will fill up as the player lands successful blows, and once it reaches its maximum capacity, the enemy will fall down, allowing the player to deliver the finishing blow.


Pixel Kishi features a range of different enemies, each with their own unique abilities and attacks. Players will need to learn their strengths and weaknesses to overcome them. The game also includes challenging boss battles that will test the player's skills and strategy.


The game's pixel art style adds to its retro charm and gives it a distinct look and feel. The game's soundtrack is also carefully crafted to immerse players in the game's world and add to the overall experience.


In a nutshell, Pixel Kishi is a must-play game for fans of action-packed, retro-style games. With its challenging gameplay mechanics, beautifully crafted world, and engaging combat system, the game is sure to provide hours of entertainment for players of all skill levels.

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This is a short 2-D game I made. In this game, you can parry enemy attacks just like in Sekiro. This game currently support mouse and keyboard. Right mouse click is parry stance and left mouse click is attack.


Parry enemy attacks!

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Enemy is vulnerable when posture bar is full!

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Challenge different enemy!

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The slide button being on the "o" makes it unreachable. The punch in the "f" is okay if you are using wasd, though it doesn't seem to do much against enemies.

NStudio responds:

Hi thank you for the comment, I am currently working on the slide function!

First let the control be editable, I like the sword on the mouse. the perry is way to slow and personal I would prefer to be able to hold it but I get that would make it easier. some toggle music for the world would be nice and perhaps a banner at the start that says the objective a sense of being lost is without it. I could not get passed the first fight tried for a good 20min had to move on but I want to come back and play more keep it up.

NStudio responds:

Hi thanks for the comment. I will take your ideas and deploy it in my game in the next update! Anyway, I really apppretiate that you play my game!

nice so far

NStudio responds:

Thank you so much!

I very much like the idea + the Souls and Sekiro inspiration! I could see this being expanded upon.

NStudio responds:

Hi thank you for your feedback! Yeah, this game is quite short, i will try my best to exapnd it!

Credits & Info

Views
805
Faves:
7
Votes
83
Score
3.45 / 5.00

Uploaded
Feb 22, 2023
10:02 PM EST