Here's a tip: If you imitate Eddsworld, you'll be stuck in Eddsworld's shadow.
Eddsworld aside, this game needs work. A lot of work. Here are some things I noticed:
- The ground has visual gaps in it.
- The cola is bigger than Mark for some reason. It doesn't even disappear upon collection.
- The player character (Mark, presumably) has a low-effort sprite and walk cycle.
- The background is solid white and thus pretty bland.
- No SFX or music to be heard.