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Toe II Toe

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Author Comments

“Fighting games are hard.”

“Fighting games take up too much time and require a lot of dedication.”

“There are too many characters, and it's not balanced.”

“I can't figure out special moves.”

“My opponent keeps running away.”

“I don't have a console or PC.”

"My lemon PC can't run fighting games.”


Ever want to play fighting games but these questions keep getting in the way? Do not fear, Toe II Toe is here.


Toe II Toe is a fast-paced mini fighting game in a retro gameboy style for the 20 second Game Jam on itch.io! You have your feet planted on the ground, ready for a slugfest. Punch, duck, or block your way to victory!


The controls are very basic, you don't need to be a rocket scientist to figure things out. All it takes is 20 seconds per fight, no special moves--one move per button. That's it!


You can run the game on your cellphone. That means you can play anytime and anywhere--whether you're in the can, in mom's basement, or in a business meeting. You can strategize or just spam buttons, you're the boss. Play against the computer AI, or side by side on the same device with a friend. It's a mirror match, no roster to choose from, so you can rest assured that the game is balanced.


Who said fighting games need to be difficult and time consuming? (Seriously, punch those gatekeepers!)


iu_971510_14915580.png Controls


Touch the buttons or if you prefer the keyboard:


iu_971511_14915580.png


You can also customize your controls according to your preference. There are some keys that are reserved, so if your custom key doesn't register, that means it's unavailable.


Or if you prefer a Gamepad:


iu_971512_14915580.png


Buttons 1-4 are the default actions, which varies depending where your player is positioned. Start or Options button pauses the game during a match. The Direction keys or the Left Analog Stickcan be used to navigate the menus, and pressing any key in the menu selects.


You can also customize the gamepad in-game controls to your liking. If your gamepad supports vibrations, prepare to feel a rumble.


iu_971513_14915580.png Changelog

v 1.6.2 (2024.10.04)

  • Sprite Improvements
  • bugfix -- Default key config sometimes not working
  • bugfix -- Number of rounds menu difficult to press sometimes (especially with Pen Tablets)


v 1.6.1 (2024.10.02)

  • bugfix -- Firefox not replaying round bg music after first round


v 1.6.0 (2024.10.02)

  • NEW character - Hoyka
  • Character Select Screen
  • Sprite Improvements
  • bugfix -- stuck hitbox at times
  • talking intro sprite
  • better loader to prevent delays
  • added patrons to credits


v 1.5.0 (2023.06.30)

  • NEW game mechanic -- parry/just defend! Hit block just before the impact similar to not get any damage, recover a bit of recoverable life, and get a short window to counter attack.
  • added parry sprites and hitsparks
  • added "computer vs computer" when in spectate mode, so that the bottom area isn't empty
  • bugfix -- z-order issues
  • bugfix -- more frequent updating of lifebar to fix a random slight delay at times


v 1.4.2 (2023.06.25)

  • bugfix -- stuck player 2 when player 1 is holding controls. This is also one of the reasons why in cpu vs cpu, player 1 wins 9/10x because its attack cripples player 2, so now cpu vs cpu are on equal footing. Although I'll still need to improve AI.
  • bugfix -- pause menu stuck on pause > exit > new game
  • bugfix -- onscreen keys not appearing on round pause > exit > new game > pvp
  • bugfix -- stuck AI input keys after exiting from CPU vs CPU
  • bugfix -- stuck music after viewing credits
  • icon adjustments


v 1.4.0 (2023.05.11)

  • Re-written from ground up
  • Sound FX
  • Music
  • Hitsparks
  • Versus Screen
  • Credits Screen
  • Computer vs Computer
  • Animation Improvements
  • Cross-Platform UI improvements
  • Guardbreak
  • Life Recover/Third Strike Mechanic
  • Move tweaks
  • Options (Timer, Music, SFX)
  • Configurable Controls
  • Better Gamepad Support (configurable, with vibration support)
  • Game Pause
  • Input Name for Player 2
  • Point Adjustments


v 1.3.0 (2023.01.11)

  • added basic gamepad support (buttons, no arrow keys and analog sticks yet)
  • changed date to human readable time elapsed format
  • fixed bug - wins not resetting when losing on time over
  • better AI


v 1.2.0 (2022.12.21)

  • more competitive and realistic AI. Also, AI now blocks
  • score display
  • win streak record for single player
  • score keeper for 2 players, so you can easily keep track
  • local scoreboard (top 99)
  • online leaderboards (top 99)
  • online leaderboards for single player win streaks (top 99)
  • player name displayed in-round
  • sprite animation tweaks and bug fixes


v 1.1.1 (2022.12.09)

  • fixed keyboard retry bug reverting to 2 players
  • added some sound effects (commentator - fight, time over, ko)


v 1.1.0 (2022.12.07)

  • added keyboard hotkey info on buttons
  • added score above lifebar for single player


v 1.0.0 - Initial Release


iu_971514_14915580.png To Do

  • Online Leaderboards [done]
  • Sprite and Animation improvements [done]
  • SFX improvements and Music(?) [done]
  • Control Pad support [done]
  • Add More Characters to Single Player Mode
  • Round time options [done]
  • Pre-fight and post-fight screens [done]
  • Better AI
  • Uppercut
  • Counter Punch


iu_971515_14915580.png Credits

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this is a really good game

Masterpiece. I'm waiting arcade

Love this game, absolute masterpiece, but it's kind of hard and easy at the same time.
Ducking is barely even useful and it's extremely hard, i'd just make it so you were able to immediately just duck after stopping the block.

Pro tip: spam jabs until your opponent blocks, then spam hooks until the opponent stops the block.

Also how the heck do people get like 280k hi score my best was 20.030

el juego no abre!!!!!

Trash. Just trash.

Credits & Info

Views
21,897
Faves:
389
Votes
496
Score
4.29 / 5.00

Uploaded
Jan 22, 2023
5:36 PM EST
Software
  • Aseprite
  • Pixly
  • Construct 3