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Broken Glass Kids GameBoy

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makostacks Productions Presents:


Broken Glass Kids GameBoy

Developer: makostacks Games


Publisher: makostacks Productions


Music Used in opening title is: Dayshift at Freddy's OST - Rick Roll Music Box    

 (All music used is copyright free and streamer/YouTube friendly) ​


This game was made for the Newgrounds's Pixel Day Event


About the Game:

In 1955 after the second Great war America and France had a difference in opinons on how to deal with corporations, capitalism, refusal to share nuclear secrets and fear of one another's atomic bombs. This has caused the session of the French from the U.N and has also caused many countries to join in and aid America in this war. Many call it the Corp War. Play through this epic RPG adventure and help put an end to this war.


How to save and keep the save file on Mobile:

To save on Mobile devices download a 3rd party browser Chrome, Opera, Brave etc on your phone and play the game that way for some reason the default browser provided on your phone Safari/Google only save the game for a limited time but through Chrome the save is there in definite Note this has been tested on Private browsers Brave/Opera and works the same way More information about the game


Controls


PC:

Movement: Arrow keys, Num pad

Action: Z, Enter, Space or walk up to it

Cancel: X, Esc, Num pad 0

Menu: X, Esc, Num pad 0

Dash: Shift

Previous Page: Q, Page Up

Next Page: W, Page Down

Scroll Pages: Arrow Keys, Num pad


Xbox Controller:

Movement: D-Pad

Action: A

Cancel: B

Menu: Y

Dash: X

Previous Page: LB

Next Page: RB

Scroll Pages: D-Pad


Playstation Controller:

Movement: D-Pad

Action: X button

Cancel: Circle

Menu: Triangle

Dash: Square

Previous Page: L1

Next Page: R1

Scroll Pages: D-Pad


Mobile Controls:

Movement: Tap destination *2

Action: Tap target

Cancel: Tap with two fingers

Menu: Tap with two fingers

Dash: None

Previous Page: None

Next Page: None

Scroll Pages: Tap and hold as you swipe from inside of page to outside of page.


Mouse:

Movement: Click destination *2

Action: Click Target

Cancel: Right Click

Menu: Right Click

Dash: None

Previous Page: None

Next Page: None

Scroll Pages: Drag from inside of page to outside of page/mouse scroll wheel


Known Bugs and Fixes

Text load Bug: If the text in the game does not load then refresh the page and load from a auto save file.

Can't Load Error: Turn your ringer on so the audio can play

Log in / sign up to vote & review!

ah, yes, as everyone knows, games for the gameboy have numerous textual errors and spelling mistakes, in addition to having resolution higher than most MONITORS were able to output in that time, let alone pocket consoles.

sarcasm aside, the combat is arbitrary at best, and needlessly tiring and obnoxious at worst, which is often. the storyline is incoherent, mostly due to spelling mistakes, and as a whole, the theme of war is so diluted and bastardised that it practically has no significance towards the flow of the gameplay at all. generally, a complete travesty simply because of the apparent ignorance the creator displayed at every pivotal decision in the design process. but hey, you tried :)

This game is cool! Nice work!!!

So, it was an overall OK straightforward game. I noted a few things while playing through it that could be improved. 1.The first enemy type you encounter is the most powerful and fastest enemy you encounter. It is also the only type that stands any chance of defeating you. Try making the other enemies stronger. 2. There is no way to refill magic. 3. Magic seems to do less damage than regular attacks making it pointless. 4. There are no items in the game, it would be kind of nice if there were. 5. You get gold, but there is no place to spend it in the game, would be a nice place to get items. 6. The desert where you go to 'capture the two guards', is very disjointed feeling. Path obstructions are random and don't look like they belong. Although this is purely aesthetic, it wouldn't hurt to make this area look a little better. Maybe just make walls or use cacti or something else. 7. You only capture one guard. 8. Inside of the mansion you face crabs. Fine, giant crabs whatever, but the fight scene takes place in what appears to be a desert rather than inside of the mansion. Additionally it briefly cuts to what appears to be an blank desert before you return to inside the mansion. Also aesthetic but still it would improve the feel at that point.

On a side note, perhaps they would have better luck getting considered for being an official squad/branch if they didn't call themselves kids. Maybe broken glass squad.. or.. company.. or something else that goes with broken glass (assuming they are hard set on broken glass). Just saying.

Overall though, I enjoyed the game, it worked and the story wasn't bad. Worth a playthrough, but could be better..

makostacksPro responds:

Hello, thank you for your feedback and playing the game, 1. I have been trying to work on places to spend gold where it counts so it's not some meaningless item. 2. The version of RPG Maker II used has very little items to begin with so I never got around to making more items in the game. 3. I understand what you mean about the desert area and am going to look back on it. 4. The reason for the Crab fight to be in a desert is because the engine could not load the image file made for that map, So what I did to fix it was have the player transported to a blank desert area for the battle to take place rather then inside the mansion, then once it was over they would be transported back. As for the Broken Glass Kids thing it was a name me and my friends created for our group years ago when I was in elementary and I just used it for a bunch of my games but I do think you are right and I should change it because the people in the branch aren't kids they are teens and adults. Overall your criticism is fair and valid thank you for playing my game your notes will be read again for future installments and different games.

Credits & Info

Views
502
Faves:
2
Votes
76
Score
3.16 / 5.00

Uploaded
Jan 3, 2023
7:52 PM EST