Anyone remember a ski game from the late 90s where a Yeti would come running out and grab you every so often. reminds me a lot of that game
Hit the slopes and score as many gates as you can. Use your cards to steer and build your deck as you go!
Controls:
⬆️⬇️ ⬅️➡️ choose card
❎ use card
That's all there is to it really! Every third gate you pass you can add cards to your deck with various effects. Maybe speed up and get more points? Or even dare to use the jump card? Experiment with cards and obstacles to get the most points.
Good luck!
Credits:
Design/Art/Code: Johan Peitz (@johanpeitz)
Music/Sound: Chris Donnelly (@gruber_music)
Special thanks:
Intro Graphic: Eli Piilonen (@2DArray)
Art tips: Ilija Melentijević (@iLkKke)
Anyone remember a ski game from the late 90s where a Yeti would come running out and grab you every so often. reminds me a lot of that game
leme
Very clever game.
its a fun little game, i do like the art but the gameplay is strategy and puzzle which is fine but i think it needs more for the gameplay.
Hmm, bit of a mixed bag, this one!
On one hand, I think the game is presented beautifully: everything just feels very professionally put-together. It's not just that the game looks slick and well-animated, it's that the way it presents itself makes the mechanics of the game very intuitive, such as with things like previewing your route with understandable symbols, having a blip on the edge to show your next destination, animating the cards being drawn, and so on. The concept is also quite the interesting take on combining skiing with a card game: taking a usually fast-paced game and slowing it down to allow turn-based strategy.
That said, while I did have a fun time at first, the more I played seemed to make the design more confusing. I expected that I would need to try and hit every gate unless I get penalized, which would promote very exciting, risk-taking optimal play, but in retrospect, it seems like you can skip gates with no penalty (apart from not getting points, of course). I could be wrong, but I felt like this might be because the game is too random with its generation of obstacles and dealing cards to ever always have an ideal path to puzzle out, and thus needs to give you an out by allowing you to skip gates. Maybe I'm overthinking it or not explaining properly, but in general it just felt frustrating that my score was kind of up to luck, and I never felt like the small concessions it gave, like getting a different deck every few gates, really allowed me to control the odds. Obviously it probably wouldn't be great if there was always an ideal solution since then it would just be a solved game, but then it's like what is any score but just dumb luck...I dunno, haha, definitely overthinking it.
I dunno, at the end of the day, I think I just would've preferred a skiing game where I control the skiing more traditionally, counting on my own skills and reflexes to get me through a tough patch instead of the luck of the draw. Cool experiment, though, and not to say it couldn't work: could just be me not accepting it for what it is, or maybe it could have some slight tweaks to change it up!