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Aero Emano 1

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I piped curves into geometry nodes and used point to volume (with an emissive shader) and volume to mesh (with a solidify modifier and glass shader) to accurately simulate neon lights.

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Credits & Info

Views
265
Faves:
1
Votes
67
Score
2.44 / 5.00

Uploaded
Aug 13, 2022
5:46 PM EDT
Genre
Experimental
Tags