definetelly love the idea, cant wait to see what is done with it!
This is a Mini Gameplay demo for our upcoming game, Seersword. Seersword is a top-down Action Adventure game with rhythm game mechanics. This gameplay demo is a short showcase of what mechanics and gameplay may come for the full release. A complete demo may also be released in the future
Controls:
WASD - Move
SHIFT - Locks on to an enemy in range.
J/LeftMouse - Parry Slash Notes (Notes in the top lane)/Do a slash attack
K/RightMouse - Parry Thrust Notes (Notes in the lower lane/ Do a thrust attack
J+K/LMB+RMB - Execute enemy. (When enemy runs out of posture, you can execute the enemy to finish them off instantly)
Parrying reduces the enemy posture (The yellow bars at the lower lane)
Attacking prevents you from parrying notes before the dotted line for awhile
Credits:
Music - Raveille
Environmental Sprites - Hyper Luminal Games (On unity asset store)
https://assetstore.unity.com/packages/2d/environments/2d-fantasy-forest-tileset-19553#publisher
definetelly love the idea, cant wait to see what is done with it!
Thank you for your interest!