W00t, more 3D Godot games!
I didn't realize you could get away with having that much non-primitive 3D stuff without running into computational efficiency issues on an HTML5 export. I've been sticking to very low-poly in my games, but this runs great in my browser so I should give more complex stuff a shot and see how much the envelope can be pushed. The fact that this was all modeled for a jam is pretty impressive to me.