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Whack A Quack!

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Author Comments

= Synopsis =

In this game, we throw computer mice at ducks (literally)

It's a pretty simplistic games but it is stupid and whacky.


= Duck Types =

We have 3 breeds of ducks:

Grey ducks - Add 2 points when hit

Red Ducks - Deduct 3 points

Yellow Ducks - Deduct 2 points


= Instructions =

Hit the Grey ducks and don't hit the red or yellow ducks.


= Credits =

Game By MST_Creator (me)

Music by Eric Matyas (Soundimage.org)

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Feels a bit odd to have 2 types of point-deducting ducks and only 1 type of point-adding duck.

MST-Creator responds:

I am planning to add 2 other ducks which are rather.... interesting

Play this while the music and sound are cranked up!!!

This could be a pretty fun time-waster if a few issues were addressed. For example, getting a high score seems to be purely based on RNG, specifically how many grey ducks the game decides to generate in a round. I've played through multiple games where I've hit all of the grey ducks (or at least calculated what the score would be if I did), and the score I ended up getting has ranged from 64 to 86.

I also personally think the game would be better without a time limit, as even if the ducks are spawned in a set pattern, that would still limit the score the player would be able to get. One idea I have in mind is an infinite version of the game where the player has a number of lives, and they lose a life every time they hit a yellow or red duck. You could even make it extra hard and take away a life when the player misses a grey duck at all.

If there's one thing I was pleasantly surprised by, however, it's the game's art style. I certainly wasn't expecting it to be in 3D, but it makes the look of the ducks and the flinging of the mice pretty funny (in a good way).

Altogether, it's a very good start, but in my opinion, the scoring system needs a complete overhaul before players will be truly challenged.

MST-Creator responds:

tbh, i was thinking that the score system needed work
Didn't think about the lives mechanism. I'll try implementing it, thanks!

Thanks for the detailed review (really appreciate it when someone decides to put time and effort to give a gud review u know?)

Credits & Info

Views
333
Faves:
1
Votes
56
Score
2.94 / 5.00

Uploaded
Jun 5, 2022
12:46 PM EDT
Software
  • Unity