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I'm posting this game demo on behalf of my daughter.
This is a demo of a maze runner game she's still developing, Please have a play and let her know your thoughts. Thanks
Controls: arrows to move, space bar to fire a star.
UPDATE: 10 October 2022
UPDATE: 10 May 2022
UPDATE: 20 Feb 2022
I've addressed all the suggestions received from your feedback - thank you all.
P.S. The shield does nothing yet - it will become useful in the coming levels
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Bosses seem too easy to beat. Is that intentional?
Hi, will try to address the issue for subsequent bosses. Btw, if you set the difficulty level to `hard` then you'll not have that many stars to shoot the boss straight away and he will have more lives. Also, the second boss moves faster when the difficulty is set to `hard`.
Thanks for your feedback.
I think, the force transfer to the other site shouldn't happen. That said, they should disable that force site load (and probably force scaling, if it's added up to the site part).
Why isn't the main character animated like the froggies? Two or three frames for each direction would suffice.
Also, not sure what shield points are designed for. They don't seem to save from froggies' hits. Haven't tried taking bosses' and medusas' hits.
Also, after the BGM was turned on, the game decided it didn't want to load again (perhaps it was just taking longer essentially, but then it was kind of too long).
The gameplay and the visuals are nice.
Needs polishing before becoming a non-demo.
Hi,
>the force transfer to the other site shouldn't happen
I'm not sure why the game is transferred to the uploads.ungrounded.net - I hope that your question is about this transfer, is it?
>Why isn't the main character animated like the froggies?
I've postponed the animation for the main hero as I have plans to give an option for players to add their own characters/heroes, which obviously will not be animated :(. I can animate the default one. Thanks for the idea.
>Also, not sure what shield points are designed for.
oh, sorry, probably then it's too early to introduce the shields then - the idea was to make use of them in the coming levels against the enemies who would throw/shoot something at the hero or fire a fire (dragons?) ! :)
>after the BGM was turned on, the game decided it didn't want to load again
There are 6 free mp3 tracks loading - takes a bit of time to load (38,6MB)
Thanks for your detailed feedback.
you move quite slow, when stars are far apart it's painful trying to get to all of them. it's even more noticeable when the boss can 1-hit you.
some damage indicator on the boss would be nice, either an hp bar or he flashes for a second or something.
some sfx and music could be nice.
best of luck finishing
Hi, the boss's lives presented in right side top corner: Boss ♡ x3.
Thanks for your feedback - will need to make them more obvious. Noted ;)
I like that the stars are actually used for something and how you can dodge some enemies rather than shooting them.
Thanks for your feedback. There are bigger levels/maps and more enemies after the first boss. If difficulty level is set to 'hard', then even more enemies appear and there are less stars available. 11 levels have been developed so far.