There should be a scene where he faces the ghost.
INSTRUCTIONS
A & D or left or right arrow keys to move
W or up arrow key to interact with stuff
SPACE to advance dialogue
ur just a detective, waking up again, but then something not regular happens again and you go investigate it again!!!
pls finish the game, If you dont understand, play Chapter 1 link: https://scratch.mit.edu/projects/631115790.By me. Also in next Chapter 3 Im going to work with TheEmeraldBlade. thx.
There should be a scene where he faces the ghost.
at least the controls were good...
I see no reason to have this in multiple chapters. There is literally even less to do/explore in this round than in the first, and it doesn't advance the story. Given we have played the first game the actions make no sense:
Why is the gun back in the safe? How did we know it was back in the safe? Why can't we just take it the first time we are in the room? Why is the note on the safe different? What is the point in taking the gun in either episode if you don't get to use it? Why is anything labeled as not important ever? Anything important is always important even if you don't know yet, you shouldn't restrict us from looking. Why is the hole from the first game gone? Why can't we just go into the power room? We know something happened in there, it only makes sense to check that out first.
All in all chapter 1 made me curious enough to play the next round, chapter 2 dashed any hopes that this would be worth continuing to play. I would suggest rather than putting out chapter 3 that you remake chapter 2 so that it actually adds value to the story and the gameplay. The ending makes it feel like you didn't care enough to make gameplay so you just wrapped it and called it good.
I think that this could be a good series, it doesn't particularly matter to me that the story doesn't per say 'go' where I want it to, but it does bother me that the story really doesn't exist.
Dude chapter 3 will be a lot different, Trust me. It will be a LOT DIFFERENT!!!!!!!!!!!!!!!!!!!!!