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UNITRES LUCID - Early Prototype

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NOTE: This game is very early in development, a lot of things might change maybe. Let me know if you have any issues. Also, if the game runs too slow for you, try disabling VFX and the HUD in the options in the main menu


UNITRES LUCID is a 2D arcade platformer created by Unlimited Trees. It is recommended you've played 'TREES' ADVENTURE' or 'UNITRES Dreams' before playing this. The base controls are the same as 'TREES' ADVENTURE'. This prototype features 10 test levels as well as various extra modes.


SUPPORT THE GAME ON PATREON

DOWNLOAD THE GAME AT ITCH.IO


HOW TO PLAY

Main Gameplay

Each level has 4 'ROUNDS'. In order to complete each round, you need to collect enough 'Stars' and 'Star Rings' to fill up the bar on the top-left of the HUD. After doing so, an object will appear which, when collected, advances you to the next round (as well as awarding extra Score and Time when collecting more Stars/Star Rings). Completing all 4 ROUNDS will reset the level back to ROUND 1.

In the normal Score Attack mode, you have a timer which begins at 120. Once it reaches 0, the level ends.

Movement

The movement is the same as 'TREES' ADVENTURE', so it is recommended to play that game's demo before this game. The main difference is the way slopes affect the player's speed. Running down a slope will speed up the player, whille running up a slope decreases your speed. Slopes will affect you greater when sliding, so keep that in mind. Slopes also affect your jump, where generally jumping up a slope will give greater height but less distance, while jumping down a slope gives less height but greater speed. Lastly, landing on a steep slope will transfer your falling speed to your running speed. Overall, the environment can really be used to move around very quickly. The environment is your friend.

Enemies

There are various enemies which will try to stop 'Trees' from progressing. In the normal Score Attack mode, being hurt by an enemy takes away 5 seconds from the Timer. Enemies can be stunned up to 3 times by attacking them, however the only way to defeat them is to collect a Powerup. Shielding will protect you from an enemy's attacks, however you will be stunned for a moment and will be knocked away.

Getting High Scores

The best way to get high scores is by getting a huge combo. By collecting Star Rings or defeating an enemy, your combo increases by 1. The combo will end when the bar on the top-right of the HUD goes empty, but the bar can be refilled by collecting Stars/Star Rings. Score gained from Stars/Star Rings and Enemies will be multiplied by your Combo.

As mentioned before, collecting more Stars before ending a ROUND will increase the Score Bonus. Try to collect as many Stars as you can, while making sure you don't run out of Time.


CREDITS

Created By

Unlimited Trees


Music Composed By

R3tronaut

RRThiel

A-S-H

jamie nicetone


Very Special Thanks To

SslTpot

milkbarjack

pressedyes

Andrew75


Shout Outs to My Crazy and Cool Patreons

Bman

Mew Mew Pyschic

Billy Whiteside

Dylan Scarlata

Zetar

LakeFeperd

Bonfire

peacfulpanda


CONTROLS (Keyboard)

Arrow Keys / Number Pad

Move


A key / Z key

Jump, Double Jump, Wall / Floor / Ceiling Jump, Select


X key / D key

Attack


S key / C key

Shield, Wall / Floor / Ceiling Climb


I key / J key / K key / L key

Directional Attack (Inputs for Right Stick on a controller)


Up key + Z key

Interact


R key

Restart Level


9 key

Return to Main Menu


CONTROLS (Gamepad)

Left Stick / D-pad

Move


A button / Y button / Left Bumper

Jump, Double Jump, Wall / Floor / Ceiling Jump, Select


X button / Right Trigger / Right Stick Button

Attack


B button / Left Trigger / Right Bumper

Shield, Wall / Floor / Ceiling Climb


Right Stick

Directional Attack


Up + A button / Y button / Left Bumper

Interact

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i really like the programmer hold out message. I think its a reference to sonic cd???

this and alll your other games are EXTREMELY EPIC, have you ever thought of porting it to the switch?

la musique est marrante le jeu a tous pour plaire mais ça reste un concept a la sonic

Lovin' it! The aesthetics are very similar to Ristar, which is a beautiful game. The gameplay is very speed-based, like the classic Sonic games, with some Ristar sprinkled in there as well. I'm also reminded of Nights into Dreams. But the obscure(ish) Sonic CD reference at the beginning really sold it for me. 10/10!

i really enjoyed how speedy the game is and i like how the controls open up opportunities for in-the-moment improvisation. sick game

Credits & Info

Views
11,852
Faves:
175
Votes
286
Score
4.07 / 5.00

Uploaded
Jan 23, 2022
1:46 AM EST
Software
  • GameMaker Studio 2