i really like the programmer hold out message. I think its a reference to sonic cd???
NOTE: This game is very early in development, a lot of things might change maybe. Let me know if you have any issues. Also, if the game runs too slow for you, try disabling VFX and the HUD in the options in the main menu
UNITRES LUCID is a 2D arcade platformer created by Unlimited Trees. It is recommended you've played 'TREES' ADVENTURE' or 'UNITRES Dreams' before playing this. The base controls are the same as 'TREES' ADVENTURE'. This prototype features 10 test levels as well as various extra modes.
HOW TO PLAY
Main Gameplay
Each level has 4 'ROUNDS'. In order to complete each round, you need to collect enough 'Stars' and 'Star Rings' to fill up the bar on the top-left of the HUD. After doing so, an object will appear which, when collected, advances you to the next round (as well as awarding extra Score and Time when collecting more Stars/Star Rings). Completing all 4 ROUNDS will reset the level back to ROUND 1.
In the normal Score Attack mode, you have a timer which begins at 120. Once it reaches 0, the level ends.
Movement
The movement is the same as 'TREES' ADVENTURE', so it is recommended to play that game's demo before this game. The main difference is the way slopes affect the player's speed. Running down a slope will speed up the player, whille running up a slope decreases your speed. Slopes will affect you greater when sliding, so keep that in mind. Slopes also affect your jump, where generally jumping up a slope will give greater height but less distance, while jumping down a slope gives less height but greater speed. Lastly, landing on a steep slope will transfer your falling speed to your running speed. Overall, the environment can really be used to move around very quickly. The environment is your friend.
Enemies
There are various enemies which will try to stop 'Trees' from progressing. In the normal Score Attack mode, being hurt by an enemy takes away 5 seconds from the Timer. Enemies can be stunned up to 3 times by attacking them, however the only way to defeat them is to collect a Powerup. Shielding will protect you from an enemy's attacks, however you will be stunned for a moment and will be knocked away.
Getting High Scores
The best way to get high scores is by getting a huge combo. By collecting Star Rings or defeating an enemy, your combo increases by 1. The combo will end when the bar on the top-right of the HUD goes empty, but the bar can be refilled by collecting Stars/Star Rings. Score gained from Stars/Star Rings and Enemies will be multiplied by your Combo.
As mentioned before, collecting more Stars before ending a ROUND will increase the Score Bonus. Try to collect as many Stars as you can, while making sure you don't run out of Time.
CREDITS
Created By
Unlimited Trees
Music Composed By
R3tronaut
RRThiel
A-S-H
jamie nicetone
Very Special Thanks To
SslTpot
milkbarjack
pressedyes
Andrew75
Shout Outs to My Crazy and Cool Patreons
Bman
Mew Mew Pyschic
Billy Whiteside
Dylan Scarlata
Zetar
LakeFeperd
Bonfire
peacfulpanda
CONTROLS (Keyboard)
Arrow Keys / Number Pad
Move
A key / Z key
Jump, Double Jump, Wall / Floor / Ceiling Jump, Select
X key / D key
Attack
S key / C key
Shield, Wall / Floor / Ceiling Climb
I key / J key / K key / L key
Directional Attack (Inputs for Right Stick on a controller)
Up key + Z key
Interact
R key
Restart Level
9 key
Return to Main Menu
CONTROLS (Gamepad)
Left Stick / D-pad
Move
A button / Y button / Left Bumper
Jump, Double Jump, Wall / Floor / Ceiling Jump, Select
X button / Right Trigger / Right Stick Button
Attack
B button / Left Trigger / Right Bumper
Shield, Wall / Floor / Ceiling Climb
Right Stick
Directional Attack
Up + A button / Y button / Left Bumper
Interact
i really like the programmer hold out message. I think its a reference to sonic cd???
this and alll your other games are EXTREMELY EPIC, have you ever thought of porting it to the switch?
la musique est marrante le jeu a tous pour plaire mais ça reste un concept a la sonic
Lovin' it! The aesthetics are very similar to Ristar, which is a beautiful game. The gameplay is very speed-based, like the classic Sonic games, with some Ristar sprinkled in there as well. I'm also reminded of Nights into Dreams. But the obscure(ish) Sonic CD reference at the beginning really sold it for me. 10/10!
i really enjoyed how speedy the game is and i like how the controls open up opportunities for in-the-moment improvisation. sick game