a decent Mega Man clone
Missileman is back in school for the holidays!
In this chaotic adventure, a Santa mech built by Dr. Otto has run loose and is wreaking havoc upon the city. What will the ABSO Robo High staff be able to do about it? Why, count on Missileman to clean up the mess, of course! After all, this wouldn't be his first time.
CONTROLS:
Arrows - Move
Up Arrow - Talk to NPCs
Z - Jump
X - Shoot
For more games by me, check out my Itch page! https://ryan-silberman.itch.io/
a decent Mega Man clone
Ryan Silberman is one of the most neutral NG or hell even game creators I have seen, he has talent but the execution isn't always the best and this game really shows that.
Lore doesn't matter much here since this is short but I like Missileman and this story is cool.
Presentation-wise the game looks ok. I like the character sprites as simple as they are the other foreground sprites look fine as well the background and the parts with the ship look lazy though and don't fit aesthetically (being wonky for the former and have inconsistent pixel sizing for the latter). The music and SFX are generic but work for what we have here.
Gameplay is ok in this game as MissileMan controls really well and his mechanics work nicely. The problem is the other gimmicks. They are underdeveloped and really need more fleshing out. There is very little effort in teaching the player the mechanics so it's confusing at first especially the snow one. The Bubbles work well and are the best mechanics here but the hitboxes are a bit too precise as they tend to not work when bouncing off the side. The snow is a mechanic I missed at first and I thought you just took damage to get past, not helped by how much they blend in sometimes. The boomerang robots work well but there needs to be a better indication you can't damage them something like a different SFX or the bullets reflecting. The game is mostly glitchless outside of the first ship section having a platform you can stand on that you shouldn't. The biggest problem I have though is the length and how you have to start all over when you die. Making each section a short level or checkpoints would work better and make the game way less brutal.
Overall this game is a cute little adventure that has passion put in but lacks in areas like the rest of Ryan's freeware. It's worth a shot if you are tolerant of some middling choices but I wouldn't blame you if you rate it 0-2.5 stars. But hey it's at least better than Ryan's overpriced underdeveloped paid games lol (Those are only worth it if you like Ryan as a person and like his takes).
Enjoyable game. Good level design with a lot of things to do and some nice bits of humour- the animation of Dr Otto being shaken made me laugh especially!
Thank you very much!
Jessie shaking Dr. Otto was one of my favorite animations I've put in as well.
I really liked this game. I know I suck at platformers in general, so most of my issues were dealt with by simply gitting gud, else I wouldn't get any far into the game.
The characters are simple but charming, the graphics/art were neatly put together, the music didn't get annoying, and finally, the fast respawning and no life mechanics were great.
That said, I'm not sure how well optimized the game has been, for the 'second' level (the one with the red, blue and white squares with phasing rotation platforms) suddenly got REALLY slow and the framerate dropped a bunch, and I found myself getting easily stuck between the phasing platforms by the time more white became prominent and I just found out they were 'shootable'.
Couldn't Missileman really just... shoot up? I'd easily not bother with these found glitches if he could just do that. Pretty sure you're referencing Mega Man, but keep those in mind.
Very glad to know you've enjoyed the game!
Frankly, I have not experienced these framerate drops on either version I've released (HTML5 and downloadable), so I've not known they can occur. If you'd like, you can try the downloadable version I have available via Itch.io and see if the same issues would not be present. I also haven't considered having Missileman shoot in other directions besides left and right, as I've created the levels based around these rules.
Nevertheless, I will certainly be keeping these things in mind as I continue to develop game projects. I'll try to be more conscious about how games could perform across certain devices.