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Rotating Squares of Zest

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Author Comments

You are triangle. Get to goal. Do not touch deadly square. Do grab zesty square.

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Solid enough concept for a game: Get past tricky obstacles to get to the goal, with different patterns to deal with.

My main issues with the game are that the visual design is a little too busy and monotonous with the squares, especially with how they are spinning both in the level select and in the levels themselves. I understand that there is a theme you're aiming for, but less is more.

The other thing is that the difficulty curve is a bit too steep in the beginning. A slightly gentler slope in the beginning would do well to allow a more players to ease players in, then hit them with the more bullet-hell levels, which this game is clearly all about. Maybe a more linear path for the first few levels in the beginning, and then give them options to choose their own paths to hell?

A little tweaking with the visual design and progression structure will make this a fun and challenging game. Good luck!

yokcos700 responds:

Solid points. I think this kind of nonlinear progression, while cool, does kind of cripple any attempt to make a good difficulty curve. I think when I make similar games in the future I'll at least not make the game loop back on itself.

So hard, yet awesome!!! Great game!!!

Credits & Info

2.33 / 5.00

Oct 3, 2021
11:59 AM EDT