Not bad. Too easy to complete, doesn't seem to require either any skill or any strategy. I never felt like I was faced with a choice that could influence the outcome of the game. Just keep going forwards basically. None of the obstacles made me think "this looks hard, what am I going to have to do to get around this one?" The game is very easy if you make use of the bombs, though a bit trial and error as you don't know where you're gonna land. The graphics are nice but the music doesn't seem to match the game and the game experience doesn't have a well-defined "feel" or atmosphere. Instadeath when the energy bar runs out was annoying as there wasn't even an accompanying warning, or some kind of animation (eg making the energy bar flash) to show you what was going on - you're just running along, then suddenly you're back at the level start again, without explanation. At least put in some kind of transition scheme to show it's the lack of energy which was the problem, even if it's just watching the exhausted character fall into a heap? EDIT: I mean it was still fun, though. Also I should mention, the controls felt tight, which I liked. Nothing worse in a speed/precision platform game than when controls aren't responsive properly, so this was good.