low key this game is kinda hard
Play through 20 dangerous levels with megaman-style punishing precise platforming!
This game is for the July Gamejam with the theme of Egg. This is Gatekid3's first Gamejam!
Gatekid3 and I actually were learning as we went about how to even make this game happen.
Every bit of this game, including it's concept, art, sounds, music, and even programming was made completely from scratch in Unity during these past 10 days.
We worked our absolute butts off on this for all 10 days of the Jam and I am uploading this literally 30 mins before the cutoff time!
I hope you guys enjoy this and send Gatekid3 some love for the INSANE about of great art and animations he killed himself making for this.
**POST-GAMEJAM BUG FIX AND FEATURE UPDATE 8/18/2021** Boy howdy I sure would have liked to make this update sooner *COUGH COUGH* FIGBURN *COUGH* but now that I'm able to add things now I've got a lovely update bound to make many people happy!
~New Additions~
~Adjustments~
~Bug Fixes~
**MASSIVE BUG FIX UPDATE 7/28/2021** Thanks to everyone's feedback and reports, I've managed to fix almost every issue brought to my attention! As well as some balance and gameplay changes to feel better for the player to control! Here's a list of changes:
**UPDATE 7/26/2021** I updated the build and am getting reports that I've fixed the Attack animation freezing the player bug. Give it another go if this affected you!
**UPDATE 7/25/2021** I hope it's alright that I had to update the build a few minutes past the deadline, a level was broken rendering the game incompletable! It's fixed now.
low key this game is kinda hard
the sluggish movement and attacks were very annoying.
the aesthetic was quite nice.
Thank you for your feedback
I liked the aesthetic a lot and actually kind of appreciate how deliberate you have to be when playing it. I will say that I had trouble with the jumps when you only have so much platform to start with (and I'd end up just falling off the edge instead of jumping). The glide mechanic feels real nice tho
It makes me so happy that you used the word deliberate. Not many people understand this design concept
ho to save? :D
played it on edge. Unity loaded for edge. it's alright, a little unpolished but good controls. For me, more enemy variety, upgrades and bonus hardcore levels needed. I dig the intended art style... but eh. It gets old real quick.