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Great platformer, movement is a little bit too slidy, jumping and collecting coins can be hard, however I like the concept of these opening and closing when you pass them metal trapdoors, jump pads are good, walking goomba-like enemies are ok, yet I think that those flying brown dudes are too close to the jump pad near the end of the level.

I don't want to be so much of a person that leaves 5 stars on everything even if it's bad, but this game is just- it gives me a lot of serotonin. The style is so eyecatching and although the controls and some features are frustrating, the designs are just SO- off-putting and I like it so much because of it. Keep doing your thing.

What's even the point of a quit button on a webgame?

TobiasKlein responds:

Sorry if this was a bit confusing. it was first build for windows

Not Bad

I know these are harsh... but they're honest

Big issues:
-A and D are swapped
-W doesn't even work
-There's no build-up or slow down to the max movement, just one speed
-Hitboxes are janky (e.x. Jumping on enemies and you dying, randomly nothing happening when you touch enemies, etc.)
-I somehow clipped through the invisible wall BY MISTAKE and ended up in a soft lock
-Pausing requires being out of fullscreen
-Unknown function of hearts and coins
-Counters are hidden
-The timer (I think) is currently stuck at -4

-The character is just a ball with abnormal animations
-Music gets annoying quickly

Credits & Info

2.38 / 5.00

Jul 17, 2021
4:36 PM EDT