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ICNTball

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it's a bit buggy, and i think there are some assets that are invisible so you just keep bumping into them. it's not very clear. but with a little polish, i think it'll have some potentia.

I want to love it but the controls are too touchy, it's impossible to stay on the platforms. and the brake key isn't working

I gave this a chance, but if you're going to have momentum based movement, you gotta make sure everything is dang near perfect and consistent. it's more often than not when I use the brake I keep moving forward after I hit the ground, or go backward slightly in the air, sometimes I go straight down like it's supposed to. the jump feels too small to be able to do anything properly anyway, everything feels like it has to be frame perfect. idk it's a cool idea but you need to playtest and refine a lot of stuff here. best of luck improving

While it can be fun at times it suffers from having bad physics which makes it really difficult to jump from platform to platform (I would say that you specifically need more control over your momentum in the air) and having really weird key bindings. Dashing specifically should't have been mapped to the mouse but rather a button close to space and shift like the Z key.

Credits & Info

Views
366
Votes
70
Score
2.52 / 5.00

Uploaded
Jul 13, 2021
3:20 PM EDT