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workflow

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Putting in effort to avoid boring effort


Work is boring, but talking to friends isn't. Too bad your boss is a grouchy phone-hating boomer.

Text your friends while pretending that you're a contributing member of society.


==================================================


=CONTROLS=

Looking:

W to look up, A to look over your shoulder.

(very fluent)

Typing:

Mashing any (other)key / Left Click held down

(Toggle via OPTIONS)

Interacting:

Left Click

(duh)

Pausing:

Esc

(in case u need to pee)


==================================================


=CREDITS=

Art/Programming:

DaPeti

Music:

https://audionautix.com/

Sound Effects:

https://www.zapsplat.com/


==================================================


=SOURCE CODE=

(for nosy ppl):

https://github.com/GoggledPetilil/workflow

Log in / sign up to vote & review!

It was a interesting little attempt at the survive until day genre. Besides the odd controls and lack of ingame first day instructions, there are three things I think could have been improved on.

First, there isn't really much of a reason to check on your shoulder once you realize the boss is pretty generous with how much texting you can get away with, even on the fifth day. Maybe if there was a employee that walked by that you had to wave at, or maybe to water a plant in the same screen would increase the value of checking your shoulder.

Second, the boss indicator should probably be by default on, or not a option at all. It removes the need of checking your shoulder, and removing it would make you rely on audio ques to know when to go to work (without checking your shoulder) would make for a more interesting difficulty.

Third, the difficulty isn't really that high for awhile. Ignoring my first day attempt (where I was learning the controls), it took until the fourth to get me close to losing, and the fifth to actually lose. There could be more potential for new gimmicks, but just increasing the AI difficulty by the third day to be closer to the fourth, and making the fourth closer to the fifth, that would make for a better difficulty curve. To be fair, there's a custom difficulty option, but it would be nice for the main game to be difficult to some extent.

Short, but fun little game. (I'm a bit late to the party, but might as well say something)

Peti responds:

i genuinely forgot this game existed, thanks for playing and even leaving a review lmao

this was the first game that i made for web, so it was mostly just an experiment. saying that i'm proud of it would be a lie. i highly recommend checking out my latest game Maple's Maid Service instead, it is much more polished lol

Fun little game! I like the management and the typing mechanics are pretty cool. Custom game option is sweet too and adds replay value.
Maybe the sound effects and menu UI could use a little more work (Though the time and score displaying on the phone and monitor was a neat touch), but other than that, neat game.

Peti responds:

Thank you! I agree with your feedback, I could defo polish those areas a bit more. I'll put more care into them next time!

I'm confused

Peti responds:

I'm sorry the game was unclear. I'll gladly help explain things in pms

neat lil game
would be 1000x cooler if there was actual dialogue in the texts
that would be way too much work though
not my kind of game, cool nonetheless

Peti responds:

Man, now you got me brainstorming about how I could have implemented actual conversations lol
Thanks for the review though!

Credits & Info

Views
934
Faves:
2
Votes
78
Score
3.05 / 5.00

Uploaded
Jul 3, 2021
10:23 PM EDT
Software
  • Unity
  • Gimp