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NERVES OF STEEL 0.1.2

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Author Comments

Controls:

<-Movement-> (Arrow keys if you can't tell)

A-Attack

S-Jump


In this dystopian world you play as a man made of steel.

  • You collect steel to strenghten your abilities
  • Your attack's range increases depending on your weight/steel-meter
  • When your weight/steel-meter surpasses 30: you will gain the ability to double-jump
  • when your weight/steel-meter reaches zero: you lose


This submission is a demo and was made to showcase the concept of something bigger. I also used this as a learning opportunity, this is my first game, and has been updated three times since I first posted it. I might make a bigger game with this concept in the future, or I may not.


The audio is somewhat delayed, it is a bug that appeared after the game was exported to html, there was nothing I was able to do about it sorry.

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I have some issues with the game:
1)Some tree branches are walkable, but it's not indicated graphically. If I were you, I'd make them more distinct, like give them an outline or something.
2)There's a short delay before you start double jumping, which feels awkward.
3)It makes no sense that the guy with a helmet can only be defeated by goomba-stomping, cause the helmet is supposed to protect you from things falling onto you from above.
4)When you restart the game, it stutters for several seconds before restarting.

Other than that, I think you can make it into a decent game if you put in a little more time, cause right now it's just too short.

LongJumpProductions responds:

1. You're right. I am not even sure why I have that one tree it doesn't really add anything to the atmosphere or the gameplay, and it could also easily be mistaken for a background element.

2. The delay is supposed to be there, but maybe I should do some more adjusting to make it feel a little more natural.

3. The green jacket he wears is supposed to be an armor, which is why he can't be defeated by your attack, but I guess haven't really made that very obvious. The helmet guy is actually a lumberjack, which is why he wears a helmet. And the defeat animation is only temporary: stomping him was meant to only stun him, there was an animation where he was supposed to get the helmet down on his face when he gets stomped (I DM'ed you a sketch to show you what I mean) but because of how short the game is I thought that would overly complicate a very simple game, it would also be difficult to animate with the model I currently have rigged of the lumberjack. Even so, maybe I should consider removing the helmet all-together if it goes in the favor of better visual communication

4. Clearly my programming skills are very basic. I knew about the stuttering, but I couldn't manage to do anything about it. The double jump's sound effect also stutters, although the sound plays very quietly so I am sure you didn't even realize it had a sound effect.

Sorry that the game is so rushed I published it to newgrounds mainly so I could share it to my friends and teachers. But it is still a really interesting experience to hear about what strangers think of my first published game. So thank you for this helpful criticism, it is greatly appreciated! :)

Credits & Info

Views
727
Votes
74
Score
2.99 / 5.00

Uploaded
May 22, 2021
11:54 AM EDT
Software
  • Godot Engine
  • Audition
Misc. Kit
  • Clipstudiopaint