Really nice graphics, really poor gameplay. Feels like there's a lot of stuff, but mostly unfinished
- A legendary crown so small it fits into one's pocket, guarded by incredible monsters.
The beat'em up experience for your Gameboy classic, circa 1992*, not colourised.
Controls: Arrow keys = directional pad, X Z or A D = (A) (B), enter = [start],M= [select]
To activate controller support first press start(enter) during the game to pause and then press select(m) to switch between controller and keyboard.
Controller support(PS4)(Experimental): D-pad = Directional pad, Square = (B), Cross(X) = (A), PS-Button = [start]
Game features:
Three challenging levels, four despicable enemies, one Boss - inspired by the game "Dragon's Crown" and faithfully rendered in Gameboy style. Every enemy type has their own distinct 'AI' and behaves differently. The Protagonist's mysterious magic has different 'side effects'.
All pixel art by Ayu / Nebelstern, inspired by the original game.
Technologies used: Gdevelop
Code by: gabrielrod
3rd party assets used: music (made before the jam started)
Eric Skiff
- Underclocked -
- A Night Of Dizzy Spells-
Available at http://EricSkiff.com/music
and free sounds
Font (made before the jam started)
-Pixelzim 3x5
Dragon's Crown was made by Vanillaware ft. George Kamitani. Check their games.
Made in 7 days for Link to RetroJam 2021
Disclaimer: this game has no commercial purpose.
*(but actually 2021)
Really nice graphics, really poor gameplay. Feels like there's a lot of stuff, but mostly unfinished
plays like garbage
It looks nice plays mediocre. but overall its good.