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Solid Sticks 4

rated 3.96 / 5 stars
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Credits & Info

Jan 18, 2003 | 6:07 PM EST
  • Daily 2nd Place January 18, 2003
  • Weekly 5th Place January 21, 2003

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Author Comments

Last episode guys...hope this one makes it like the other episodes. =)

Sorry i couldn't lengthen the serpent fight, got too lazy to draw the snake many times over again. There may be some dull moments.

The trailer isn't good, i know, coz i cant wait to put it on here. I planned to put the RATM song Wake up but i lack time so its a lousy trailer. And one that i might not even push through with xD

P.S. If the movie slows, use the Q button. Sounds might go out of sync coz they're event. It's a 12 Fps movie so making it stream will make it suck.


UPDATE: Wow front page!! And its own section!! Thanks guys!!!



Rated 5 / 5 stars

Great stick stuff

I am even starting to think that this is not even a stick flash in the strictest of terms, due to the fact that the characters seem to have too full bodies to be stick characters. I think this was also the first submission ever to win Weekly 5th Place. While it may not be the most famous, it is still a milestone in Newgrounds history. There are so many places that the characters go in this and it is so great, I can see why it took you so long to make the next part. Whether it be blood splattered, dragons or people being cut in half, there is always something unpredictable going on. The variety is just great.


Rated 5 / 5 stars


great fighting but how did they get on a desktop screen and how did the guy turn that red and balck form but its still great


Rated 5 / 5 stars


Your becoming a very good animator
liked it but the characters look diffirent
all in all GREAT


Rated 5 / 5 stars


Awsomeness at its fullest!


Rated 4 / 5 stars

This is well done.

I really like where this series is going.
Seeing as I caught sight of this series after your latest development "Gun & Sword", I was mostly going to see these to understand where your flash expertise developed.
After only 4 episodes (if I could call them that), you've obviously improved greatly, especially with the fluency of movement and overall scene contingency (I do hope I'm using the right word).
Though this episode draws me in specifically, it also has some improvements that could be made (and most likely have been made) in the future.
Some scenes were a bit drawn out.
I know this may have been the desired effect, but it could possibly lose the interest of viewers as they wait for the "super move" or the likes to actually go through with the hit.
Besides that and a few other points left unspoken, this was generally appealing and once again, well done.
Keep up the nice work.