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Bullet Heaven 3 [Prototype]

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Baby Steps 5 Points

Buy your first of many upgrades.

Getting Buff 5 Points

Max out any upgrade type. Some have more levels than others.

Making it Rain 5 Points

Collect 2,000 money or more in any one level. Money multiplier helps.

Whodunnit? 5 Points

Check out and maybe even read the credits.

Blaster Master 10 Points

Get two attack power ups at the same time for massive damage.

Bouncer 10 Points

Reflect 30 bullets with one shield power up. Try not to touch the foes though.

Bushwhacker 10 Points

Kill 1,000 foes dead.

Going Big 25 Points

Get a Total High Score of 300,000 or more.

Totally Shredded 25 Points

Grind a bit and max out all upgrades.

Unperishable 25 Points

Beat any level after level 10 without taking damage.

Warmed Up 25 Points

Beat the first 10 levels.

Going Bigger 50 Points

Get a Total High Score of 1,000,000 or more. Can only be done on Hard Mode.

Hard Mode Complete 50 Points

Beat all 20 levels again on Hard Mode.

Prototype Complete 50 Points

Beat all 20 levels and finish the game.

Hardcore 100 Points

Get an A rank or better in every level on Hard Mode.

Softcore 100 Points

Get an A rank or better in every level.

Author Comments

iu_246928_877736.jpgHey guys, here's a new shoot-em-up game made in Ruffle for the Flash Forward Game Jam!


You've got a bunch of control schemes to choose from - I recommend the 3rd one, personally.

If you want to play on mobile, you'll need to have a stylus and pick the first option - but it's probably going to be quite laggy, so I strongly suggest playing on a PC with a mouse.

Oh, and you can press R to end a level instantly, and right-click to go into fullscreen mode!


Despite being a fairly quick project, there's quite a lot of content if you want to 100% it.

Sadly I had to re-use backgrounds and music from my other games, as there wasn't enough time to make new ones. :P


You can download an offline version of the game on Itch:

https://kupo-games.itch.io/bullet-heaven-3-prototype

It should run a little bit smoother than this browser version.

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its nice to have another game in this series, and having the new thing of enemies not just being above is a nice change. I do have a few small problems/suggestions for this. First, with the controls some small details I think the 3rd control scheme should be the default, since everyone seems to prefer that, and also having some more options for the other ones might make them actually useful.
Since its a prototype, these things are fine but I think it would be nice to have some boss fights and other characters and Its too slow at the start. It would also be nice to have something like the survival mode from the first bullet heaven. new backgrounds would be good for turning this in a full game, but since its a beta backgrounds aren't that important. This might just be my preference, but I would prefer the levels to be shorter and more intense.
Overall, its still a nice game, and I think the full thing will be very good.