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Parkour Paradise

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Author Comments

A parkour challenge with wall running, ceiling running, normal running, parkour rolls and more

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not bad

its good but the wall run kinda sucks and its kinda glitchy.

it just fking sux

This is an absolutely wonderful concept of a game, but there are a few issues keeping it from scoring any higher for me (mostly gameplay related):

1. The end of wall running is you floating down, which is very slow. This slows down the speed of gameplay considerably

2. The camera goes down if you jump, and waits until you hit the ground to go back up (despite having a dedicated button)

3. The places some of the flags are put makes it hard to go fast/not get hurt.

4. Wall/Ceiling run is cool, but sometimes just decides not to work.

5. How incredibly slow you move while 'stunned' on a spike.

6. Hitboxes on wall runs turning into wall jumps.

7. No directional arrows or prompts anywhere besides the controls

ARLTB responds:

Thank you for commenting. I'll respond to each issue you listed in the same order:

1. You mean when you lose momentum and fall back down the fall is too slow? I'll take another look at that

2. I might have made the camera a bit too bouncy or something. I'll take another look at that

3. It's possible I might have made certain spots a bit too difficult. But I still think it'll get easier with some practice. I'll reposition some flags so they don't slow you down too much

4. It takes a bit of precision to do the wall/ceiling run. You need to have enough momentum and also not jump too early or too late. Are you sure it's not that? It used to be a big issue but I thought I fixed it. I'll take another look at it to be sure

5. I'll take another look at that

6. I'll take another look at that

7. You mean arrows that shows you where to go next? I thought I'd let the player find their own way. Although, I guess some spots could maybe benefit from something like that

Credits & Info

Views
863
Votes
78
Score
2.82 / 5.00

Uploaded
Feb 6, 2021
11:16 AM EST