Ok. There is a lot I want to say here, but I'll keep it short. This isn't really a game, but I understand it's an interactive tool, and not really many other places to put it. So, FYI, my score DOES NOT knock you down points just because this isn't a game.
There is a LOT of functionality here, this seems like a really cool tool, and I could spend hours here messing around. But it's overwhelming, and after about 20 minutes, I still can't quite figure out how to get this thing going, and I use photoshop, apophysis, coreldraw, and illustrator on a near daily basis, as well as 3d modelling programs. I can tell by watching the premade shows, there are some amazing things that can come out of here. But again, it's just overwhelming. We really need a little bit more direction than this. Why not integrate a tutorial. Just a simple one with a couple shapes you draw on screen, we copy, and execute, teach us the gist of how things work, and get to to a basic point to be able to draw shapes, do simple color and transforms to them, work with 2 or 3 layers, adjust timing, start a show, and export it. I think the various effects become self-explanatory if you can show us how to get to that point.
I can see most people just getting lost in what to do here and not having the patience to really dig into this. Like, I really really really suggest integrating accompanying tutorial videos.
Suggestions from what I can figure out. I'd like to be able to export as an SCR or GIF. I don't know if this is possible, but it seems like these beautiful dynamic scenes you're showing us, and we're making, should export into a format that better lets us maintain the flowing forms.
For some reason, It feels like this is on the border of becoming a bullet-hell dodge game. I'll refer you to Bullet Heaven by Matt-Likes-Swords as to why I think this.
https://www.newgrounds.com/portal/view/566417
Yes, your kaleidoscope is drastically different, but I'm brainstorming applications for this type of program.