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Ronin Redemption 2

January 19, 2021 –
July 20, 2022
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

​In Ronin Redemption 2, you control a Ronin who has just recently lost his lord in a battle between two warring clans. While you are visiting the grave site for your lord, you are ambushed by the same clan that's responsible for killing your master and their only target is you. You must use your skills to fight off your enemies but there is just one problem... They just keep on coming. How long will you last in the all out battle against all the odds​. Your kill count will be posted to a leaderboard once you die.


HOW TO PLAY:

USE MOUSE TO MOVE AROUND

If Katana is out, Press Left Click to Strike

If Range Weapon is out, Press Left Click to stand still. Press Right Click to Shoot

Press P to Pause

Press TAB to switch Weapons Once it's Unlocked

Press Space to Dash Once it's Unlocked


If you find any bugs or have constructive feedback about the game, feel free to let me know in comments. Thanks for playing!


Update 1.1

Added Almanac for enemies Remove Life system so it wouldn't conflict with Health System Archers and Grand Archers drop arrows on ground. 20% chance of it happening Added Dash Counter Faster Camera

Reviews

Really cool game, it's a nice, challenging, skill-based game.

The difficulty seems to immediately spike after a few levels, making the game extremely hard especially with the tougher enemies spawning in groups. It gets very hard, which is something that I like about this game. It supposed to be difficult, but it is still manageable. It's great to see a game that is difficult while still being somewhat fair to the player, this is hard to do and implement into a game so I think you did a good job on that.

I didn't really encounter any bugs but I did encounter this issue in the game:
- Camera - The camera feels quite clumsy when dashing around and when moving towards and away from the corners, it's very disorienting. Maybe a few adjustments to the way on how the camera moves might help with this.

Some suggestions I have:
- Dash Cooldown - I think that the dash cooldown should be a little bit longer, like around 1 - 2 seconds. That way the player would use the dash to dodge instead of using it to run away (players can easily spam dash to escape to a safe corner). There could also be an option to upgrade it to reduce the cooldown if you want to apply this. Of course this would increase the difficulty of the game.

- More arrows - Maybe there could be more options to get arrows instead of just buying them, like a 10% chance for one arrow to drop from archer enemies. Buying arrows will still be the main source of arrows, but it would be nice for a possible alternate source for arrows. So the player will be slightly rewarded for taking risks and killing archers using melee to conserve arrows.

- Enemy damage - I don't know how much damage shurikens do, I'm guessing it's does around 2 or more damage since it instantly kills me when I have 2 hp. I think this is a feature, so I didn't consider it as a bug. I think there should be a little hint on so much damage certain enemies do, something subtle like markings on their clothing or something similar that would match the aesthetic of the game.

- HP vs Life - These two work very similar to each other, I think there should be a bigger difference between them. I thought that HP upgrades would mean that I would start with 2 hp per wave but apparently that's not the case. So HP and Life works pretty much the same way except that life restarts the wave I think (I could be wrong, also I didn't check if it would restore my HP back to my upgraded amount). I think these mechanics can somehow be combined if they work similarly.

- Journal/Almanac - I think it would be cool to have a page to view information about the enemy like how many hits it takes to kill them, how much damage they do, what weapons they use, and how many the player has killed throughout their playthroughs. This is something that isn't really necessary but would be a nice thing to have.

I really enjoyed this. I was using incognito and reloaded the game a few times so my name seems to appear on the leaderboard multiple times instead of appearing once (whoops, my bad sorry). I might come back to try to beat my score of 122.

<deleted> responds:

Thank you so much for the constructive feedback, I'll add in an update with more arrows, dash cooldown, camera fix, and a Journal for enemy refences. I'll look into changes for the HP system. The leaderboard is based off a secrete code that is generated while the name is made so that is why your name appears twice. Thanks again for playing, I'll try to push these changes by today or tomorrow.

Needs a bit more fleshing out but apart from that its a pretty solid game

<deleted> responds:

Thanks for the feedback, I had some stuff I wanted to add like bosses, extra weapons, and more enemy types but, I ended up cutting some stuff out for time stake since I set a two week limit for my self on the game. I'll go back through and possible add in some the cut content. Thanks for playing!

Credits

Stats, Info & More

Score
3.30 / 5.00