Geometry dash but it's not a "run" game. Also the visuals are very simplistic but at least there aren't many bugs or other issues. The "orbs" aren't explained very well. That's my summary.
Geometry dash but it's not a "run" game. Also the visuals are very simplistic but at least there aren't many bugs or other issues. The "orbs" aren't explained very well. That's my summary.
I generally enjoyed Squimple, but I found that many jumps took so much precision that they were near impossible, and so much time was taken up by repeatedly attempting the jumps that I nearly gave up at many points in the game. I like how simple the design is, but I wish the game had music to brighten it and to make it less boring otherwise. There is no level title in game, so if a player were to miss coins or replay a level, there is no way to tell what level it is.
Great engine, the optional collectibles are great for those who want to breeze through, or those who want to 100% it. However, the level design gets bland after just a few levels, I would recommend introducing a new gimmick every few levels, like the blue double jump orb. Overall it was a fun experience, but I don't see myself playing this again.