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10000pts 10 Points

Collect 10000 points.

SkullMedals 25 Points

Collect three skull medals.

The Crone 25 Points

Beat the Crone.

The Scarecrow 25 Points

Beat the Scarecrow.

The Nosferatu 50 Points

Beat the Nosferatu.

YouWin 50 Points

Beat the game.

Author Comments


"Monsters are scary until you punch them in the face."

Nightstalkers (First Blood) is a 2D action-platformer video game. Players control a guy who must defeat the Nosferatu who has kidnapped his bride for a snack. Collect pick-ups, punch or throw stuffs at enemies, avoid traps and fight bosses. There are six levels to beat. Are you up to the challenge?

Control Scheme (Keyboard)

Movement – ASD or Arrow Keys

Jumping – X/K

Melee Attack – C/J

Switch Sub Weapon – Z/L

Pause – Escape

Please vote, share and review this game. They are always welcomed!

Enjoy the soundtracks? Check out the music composers’ pages:

Druox the shredder & John Montoya

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Have a good gaming experience!



  • Improved the jumping mechanism
  • Improved the invulnerable effect

Well, I think it's time for me to move on to the next project. Do you think this game deserves a sequel?


Happy Pixel Day 2021, everyone! On this special day I want to thank you for your votes, criticism and love towards this game. God bless you all!

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Not a bad game

I spent like 5 minutes waiting for it to load and when it was almost done it literally loaded BACKWARDS and went back about all the way

Harlemblack responds:

Hmmm... strange. I checked it out today and it worked as usual. Did you use VPN or something? Try refresh the page.

Decent game, but a bit awkward to get used to! At its core, it's very nice: going through levels, punching the crap out of enemies, jumping over obstacles, and fighting interesting bosses. I did have a lot of fun with this, but there was a lot of confusion. For example, I found it really confusing that the knife/axe/torch weapons were used by punching, instead of having their own dedicated button, and that you need to select the fist in order not to waste ammo. As good as the punch animation looked, it was a bit annoying to get used to the fact that the punch doesn't come out instantly, as the delay meant I found up taking a lot of unnecessary damage. Level geometry was really awkward at times as well, and the fact that you can't even punch the first boss was a real let-down (luckily you can punch the second boss, that was a lot better)! Anyway, all of these complaints are nothing compared to my final complaint: you didn't give the player a manly victory pose when he beats a boss! C'mon man, rip that shirt off, you already had the sprite in the intro cutscene! But in all seriousness, it's a decent game, albeit a little clunky in my impression.

Harlemblack responds:

Thank you for the thorough review. I keep it simple to include only three action buttons. On the odd levels, it is not a boss actually, more like an avoidance challenge. Haha yea good idea about the victory pose. For the next project, I guess. Cheers!

i wannna shoot something

i like monkey