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Ace wars

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The Serva system is under attack! The evil organization of Sotad deploy their ships over the planets, face it and return the peace.

Play along 4 exiting levels and defeat all your enemies!


  • Move and attack: Right click.

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ok i think you should make the game a bit more easier

The instructions suggest you're meant to move the ship by clicking on a location where it will immediately "teleport" and shoot. In practice it's better to just hold the mouse button down and drag... control scheme definitely needs some more thought.

What's the point of the "score"? If you die you see a score. If you win, the game doesn't bother to tell you the score, so it presumably isn't very important. Perhaps it makes more sense to give winning players a "time" and accompanying star rating, something to beat in the future for replay value?

Orick08 responds:

Mmm I see your point with the score and time, but there is a problem, the score and time of every level is fixed, but you're right there is no point to show it and give something to the player to replay the levels. Ty for the feedback <3

you have not agreed with anyone pointing out that the ship should move with the mouse and auto fire and not require clicking.

you always respond/agree with some stupid side point in the review like the need for a pause button.

why can't you admit your movement/firing/control scheme was bad and that we know better than you?

edit: Ok. You are a terrible developer. Your scheme is illogical, inefficient, and overall cumbersome and stupid (and annoying as hell)

And you were called out on it and are too proud to admit fault. You are now blacklisted.

Orick08 responds:

No xD

It was alright, but I have some minor complaints. The controls were strange to me. Having to move and shoot by holding down on the mouse doesn't feel right. And the bullets sometimes blended in with the background, making them a bit tough to scope out. Maybe give them different colors each level? Aside from that, good music, only 10 minutes, this is alright.

Orick08 responds:

Ty for the feedback, I'm going to take note about the controls and colors <3

Bad choice for the color of enemies' bullets, especially in the first level, where they're nearly indistinguishable from the background. If I were you, I'd make them bright, so that the players could easily see and dodge them.

Also, no point in making the player drag the ship by holding the mouse button. Just "tie" the ship's position to the position of the mouse and make it autofire, since there's no reason to stop firing anyway.

Orick08 responds:

Ty for the feedback I will check grow and illumination with 2D games. I don't think about that because I add the backgrounds late in development.

And you're very right there is no point to stop firing