A very cool concept, well executed atmosphere, and left me interested for a story. As far as I can tell, there wasn't much of one. The game feels empty, and ends out of nowhere.
The environment is huge, and your limited field of view and capacity to stray from safety meant that, in a game where I was supposed to "explore to discover", the game punished me for doing that. I know that going against the player's goals is the very basis of challenging gameplay, but this just felt obnoxious- Each room was way, way bigger than I could properly see in my light circle, but there would be secrets to find and things to look for, right? The wide, but individually rendered spaces, with your field of view obscured, meant there's things to find, surely, especially since hidden notes and diaries are how these games tell their stories.
The first room had nothing, which was weird, I expected at least an intro. I had to go around three times to be properly sure, with the low visibility. Second room also had nothing. So did the third room. And the fourth.
By the time I had the flashlight I figured THAT was when I should explore. Then I noticed it was running out of bateries at a speed that made me think it wouldn't reload. I just turned on some instruments, ran without seeing where I was going or what I was missing, and the first light I saw was... the ending? Where I'm a ghost? It came out of nowhere, and I was underwhelmed.
If I'm to explore, I need to be able to trace my surroundings better. If there's a story here, tell me.