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Medieval Merchant

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Author Comments

This game was made in 1 week as a personal challenge, with a theme of "Finance."

The king has loaned you 1,000,000 gold, and he expects you to pay your debts. You must explore different regions of the kingdom to slay monsters and collect monster parts. With these parts, you can sell them for money to pay off your debts or use them to upgrade your equipment.

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If you want to play the game with weaker upgraded armor and only use sword throw. I have got good news that this is the game for you.

I'll start by acknowledging that making a game in a week is really impressive, no matter what. With that said, this game needs more work before it's ready to go live.

Nothing is explained in this game. Why should I use sword swing instead of sword throw? I don't know, because I can't see enemy health. What is with this weird mix of clicking buttons with the mouse and typing commands? They really don't mix well, literally, since the game breaks if you click a button while the type prompt is onscreen. What does investing do? I didn't see any results, even with a high interest.

SpectrisGames responds:

1. The game isn't supposed to tell you a lot, you must experiment
2. The mix of clicking and typing was the most intuitive way for me to create the game
3. Investing will give you money back after a certain amount of battles.

Credits & Info

2.73 / 5.00

Nov 26, 2020
9:17 PM EST
  • Scratch 3