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Find your way towards the jewel without getting yourself caught. Be prepared for laser triggers, keys and locks, misses and more.

This was mostly done for practice (Platforming controls and raycasts), and isn't as polished as I wanted it to be. I'm working on some stuff so I don't really have much time lol.

My friend composed the music again, check him out: https://www.youtube.com/channel/UCl3QNya9p-BJlk3zQO2mAyA


Arrow Keys - Move

Z - Jump

X - (While holding left or right key) Dash

I also didn't add any saving functionality because the game is relatively short and only consists of 8 levels (All of them are possible, I was able to beat every single one)

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verry nice

It's a good game.
I like that it is not as hard as your usual creations.

Lack of saves is a definite oversight tough. One ESC press and you lose all your progress. Also, there's a game breaking bug, that gets you stuck in place, if you press the doge button during any respawn. That one also makes you lose all your progress.

A decision to implement the rocket evasion mechanic was a good call. Thats a really good gameplay design. It provides a few different ways to beat the obstacles, and makes progression non-linear. Thats a big plus.

All in all - i would rate the game:
Lost_all_my_progress / 10

This game is really fun but i would rather play with WASD and space. I'm not saying you have to do it but it would be easier that way.

A tip: If you get caught by a camera, in a relatively open area, try to get caught by another. the two rockets from each will blow each other up

got stuck at startpoint twice reset level system would solve issues like that. game breaking bug makes whole game rubbish.