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Bonesy, aka Farewell

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Bonesy

aka Farewell



PHYSICAL CART AVAILABLE NOW! PLAYABLE ON GAME BOY CONSOLE!


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The story of making a friend and eventually having to say goodbye.


Made in around eight hours with GBStudio, this Game Boy game was developed for Sezzadactyls Twitch stream weekly theme. Which was "Farewell". And the short development time was due to last minute inspiration on the last night the theme was running followed by a bit of crunch. It also ended up making people cry, which my choice of using a dog in the story was a bit of a cheap way to get that result. But I very much didn't expect that kind of response and people to get that invested. I felt both guilty for doing that to people and happy that something I made got some emotions haha.


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Bonesy, a short almost coming-of-age tale, follows a young girl becoming a dog owner and the trials they face while both growing up  A fictional story, inspired by both people iv'e met, spoken to and situations iv'e read about before. With a hint of my own childhood experiences with owning a dog. But mostly a fictional story.


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I used a lot of sprites and backgrounds I made for other Game Boy titles due to time constraints and there's currently no music. There also might be the odd spelling mistake and there's a handful of graphic issues, but besides that it works.  

After finishing the game off I went back and changed two sprites of characters that didn't end up being the nicest folk (was winging the whole making of the game as I went along) and the sprites I used were two very lovely people I know. So I edited them to look a bit different, as well as changing some images at the end of the game to solve some text issues. But besides that I wanted to mostly keep it the same as it was originally when I made it in that short space of time.


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Anyway, hope you enjoy and many thanks for checking this out. I appreciate it a ton.


(Controls: 

Keyboard: Z - Interact, X - Back, Enter - Start, Space - Select)

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This game definitely made me shed a tear. It's so thorough and flows very nicely, this makes me want to spend more time with my family and dogs and to take advantage of the time that I have with them.

Not enough like Matilda.
The dog doesn’t even beatbox.
Im over here trying to move my eyes to the next screen and the dang ol’ speech is being all predictable and, im just gonna take a shot in the dark and wonder for a second if im the audience for this game or not.

Love the effort and the wholesomeness as it stands. Great basis. Good ish feel.

GameBuoyGames responds:

Cheers heaps for playing and leavin' a review. Glad you liked the feel of it too.
Will keep the toning down the flood of dialogue for things I make in future too. If there's anything else you think could be improved feel free to lemme know too.
And I'll probably be using "The dog doesn't even beatbox" in conversation from now on haha.

Uh, Wow... This was good, I always thought a game doesn't need high octave graphics in order to be enjoyable and it shows here.

I want a part 2. Maybe Meg could open a haven for Dogs or something.
Thank you for this experience.
More.

GameBuoyGames responds:

Thanks so much, for the kind words and for leaving the first review for anything Iv'e put on here haha. Was a great thing to wake up to and made my day.

Will keep that in mind of a sequel too if that ever pops up. If there's another weekly theme that'd fit i'll be sure to make it a reality.

Cheers for playing and have a great one.

Credits & Info

Views
559
Faves:
5
Votes
83
Score
3.34 / 5.00

Uploaded
Oct 4, 2020
8:43 AM EDT
Software
  • Photoshop
  • Aseprite
  • GB Studio