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Path Maker

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001 5 Points

Complete level 1

002 5 Points

Complete level 2

003 5 Points

Complete level 3

004 5 Points

Complete level 4

005 5 Points

Complete level 5

006 5 Points

Complete level 6

007 5 Points

Complete level 7

008 5 Points

Complete level 8

009 10 Points

Complete level 9

010 10 Points

Complete level 10

011 10 Points

Complete level 11

012 10 Points

Complete level 12

013 10 Points

Complete level 13

014 10 Points

Complete level 14

015 25 Points

Complete level 15

016 25 Points

Complete level 16

017 25 Points

Complete level 17

018 25 Points

Complete level 18

019 25 Points

Complete level 19

020 25 Points

Complete level 20

021 50 Points

Complete level 21

022 50 Points

Complete level 22

023 50 Points

Complete level 23

024 100 Points

Complete level 24

Author Comments

Use the mouse to place objects from the top hud in the level.

Use wasd or arrows to move the character to the star.

Recheck for eligible medals by clicking recheck medals button in settings menu, in the level select screen, refresh game page first.

update: game not slippery anymore, later levels are made more easier.

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I was having a great time with this game, it's got a great concept (Think Super Mario Maker but actively building the level as you go). I got locked out of completing level 21, at least in the way I was trying to do it which totally killed the session for me. When I try to turn big at after the section where you have to get through the space right above a spike, my character glitches out and I can no longer jump.

With that being said, I would have had as much as an issue if the character reset his size after he dies but since he maintains whatever size he dies at it blocks me from going back to where I was, meaning that I had to completely restart the level every time and build my way back only to get hit with the bug again.

I know this was a fairly negative review for the star rating, but I genuinely really enjoyed the game and would love to see more of it with more difficult levels. I more so just wanted to point out some game breaking bugs for what I believe to be a great game.

Level 23 is beyond annoying, and demonstrates a design problem: either add checkpoints in the middle of long levels, or let the player pan ahead and place blocks before they get somewhere. You've intentionally set it up so that the player has to use either blocks that kill them on a timer, or change directions in a way that's hard to set up on a string, and the player has no way of knowing the length of the level beforehand.

If they did, they'd know that you could just intersperse some of these harder blocks in between better ones, and that they wouldn't need around half the blocks by the end of the level. Butttttt they don't. So they are likely to try stuff that makes the level much harder than it needs to be.

Another advantage of letting the player pan ahead and place blocks is that the game would be beatable by people who can't use both arms at once, whereas it's basically impossible to do with even certain smaller physical disabilities currently.

Setting all that aside: the game is fun, but a lot of levels feel like you made the structure of the level, then gave a random assortment of your blocks until you found one that made the level beatable, rather than a proper puzzle.

bruh this game has too much difficulty stuck on 21 and Y IS THERE SO LESS PATHS ON LEVEL21

Good early on, but got too tedious for me towards the end. Also badly needs a function to move and/or delete blocks.

bad, no delete button

Credits & Info

3.80 / 5.00

Aug 27, 2020
11:16 PM EDT

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