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RetroShooti (DemoScene)

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SHOOTI RIDES OUT ON A NEW SPACE ADVENTURE!


There is a great rainbow wacky world out there in the universe, and Shooti—our spaceship-shaped friend— must travel through it to finally come back home! In a psychedelic starway filled with aliens, treasures, heroes and fluffy friends, our hero will valiantly clash, jump and roll, with the choice to either avoid danger or bring on justice by laser gun. Will you help Shooti survive in this crazy scrolling highway of oncoming traffic, space debris and technicolor lunacy? We wish you the best luck on your voyage thru the stars!


Mesmerize Games proudly presents RetroShooti, a space shoot'em up by MarsCat, featuring an original chiptune soundtrack by her chiptune project Lucca! Take a trigger-happy space trip across +15 levels and face against +4 bosses on your journey, or play together with friends in the many co-operative and competitive party modes!


  • Arrow keys, WASD to move
  • C, J to shoot, accept
  • X, K to sprint, cancel
  • Z, L to turn around


© Mesmerize Games

Program by Gato D

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Very cool and crazy shooter! Has a real professional design to it both from a UI perspective and a gameplay perspective: the menus and UI have a ton of great options to them and aren't a slouch in terms of graphical presentation to get you amped up, and the gameplay is crazy with a huge variety of enemies and powerups all in a satisfying chaos of of explosions. Definitely really solid so far, but in terms of feedback that could be worked on:

I though the text for the controls on the 'how to play' screen were way too small and difficult to read: the font makes Xs look like Ks when they're written that small, for example. Would love to see images be used for controls instead of just bland letters, even if it is just an image of a keyboard key with the letter on it.

I wish there was an option to allow the turn around button to be a toggle instead of a hold: for some reason, my natural instinct was to assume it was a toggle and it was difficult to play by holding it down. Might just be me: maybe it works for most people.

My biggest issue, which might not even be an issue, was that the current gameplay, while fun and explosive and crazy, seemed to be a bit lacking in terms of direction? It might be my fault, going in and expecting something like Gradius, where you go from level to level, all showcasing different enemy types assembled in interesting ways in varied planetary terrain. This game did have a lot of enemy variety, and a lot of crazy power-ups, and interesting bosses, but it all just felt so scattershot and random, like a Jackson Pollock painting where enemies were just slapped everywhere on screen with no rhyme or reason. It just felt like I wasn't progressing at all in the game: with no significant change in background or design, I felt like I was just flying in the same bit of space getting nowhere fast, shooting enemies for no purpose. I was facing bosses every now and then, but they were tiny and started to repeat fast and became annoying bullet sponges in their repeat encounters. That's not necessarily a bad thing: it might just not be my cup of tea, and I did still have a lot of fun for what it was. Game definitely is still very well put-together and has bucketloads of potential left, so hopefully my feedback can help in some way!

kidmarscat responds:

thank you for playing the game and leaving such a detailed review. i will comment on these topics now:

>I though the text for the controls on the 'how to play' screen were way too small and difficult to read: the font makes Xs look like Ks when they're written that small, for example. Would love to see images be used for controls instead of just bland letters, even if it is just an image of a keyboard key with the letter on it.

sadly, due to technical constrains on screen size, texture size and gameplay geometry, and a desire to keep the application from growing too big in size like most modern titles, we can't make that particular font bigger, but i will go about tweaking the characters to make them more distinct. about the keyboard key icons, it'd be the same problem. we really want to keep the game as compact as possible, in terms of assets and disk space, so that anyone, with any kind of computer, can play the game.

>I wish there was an option to allow the turn around button to be a toggle instead of a hold

we had this planned since the action was implemented, but we somehow never got around to it. it will be added on a following version, thank you so much for reminding us!

>it all just felt so scattershot and random, like a Jackson Pollock painting where enemies were just slapped everywhere on screen with no rhyme or reason

we want RetroShooti to be the gaming equivalent of a Jackson Pollock painting. our design philosophy for the game has always been for it to make no sense and for it to have no order — in that sense ReSh is *truly retro* as it really takes more influence from early arcade shoot-em-ups from Namco or stuff like Star Soldier or Terra Cresta, rather than more modern shmups. games like Gradius or R–Type, and everything that came after them, we respect what they do, and I'm certainly a fan of many of those games, but we also see that these kind of games only really cater to the shoot-em-up gaming community anymore, and we wanted RetroShooti to be much more democratic and universal.

we want everyone to play the game, so we made a game that anyone could play. we want for people to only play one minute, 10 minutes, 30 minutes, and have just as much fun. we want people to casually remember this game months after seeing it for the first time, to play just another round, even if just while waiting for a phone call or while listening to some long YouTube video. our virtual toys are nothing but small distractions for a busy world, and we want to keep them that way :D

this is fun as hell. good job man.

When they say "im free" they shouldnt be golden colored as i learned everything gold-ish was evil before.

kidmarscat responds:

yes

So, is Gladius the last boss? Love the game <3

kidmarscat responds:

thank you for playing, glad you liked it!

Gladius is the last boss… of the first chapter of the game! There are four chapters in total, and they will be eventually available to play on the Steam version, coming out soon!

I love how much random shit there is in space like a shoppping cart.

So will this be on steam soon?

kidmarscat responds:

thank you so much for playing, and enjoying our beautiful world of nonsense ミ☆

we are working on a steam release as I type this, watch this space!!

Credits & Info

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3,248
Faves:
30
Votes
189
Score
3.72 / 5.00

Uploaded
Jul 14, 2020
3:11 PM EDT