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Flail Fall

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Oops 5 Points

Kill the player

Winner 100 Points

Beat the game to unlock

Author Comments

Fall and bounce in this unconventional platformer where you have no control while you move through the air. Execute dashes and jump carefully to throw yourself towards your goal and safely descend the treacherous cavern.

Originally made in 48 hours for GMTK Game Jam 2020 with the theme "Out of Control". Click here to find the original submitted version of the game on itch.io, where you can rate it for the jam until Sunday, July 19th, 2020. This version posted on Newgrounds is nearly identical to the version submitted for the jam except for the addition of Newgrounds Medals and other minor quality of life improvements.


Once you leave the ground you have no control over the player.

left & right - move

up - jump

space - dash

"R" - restart

"M" - toggle mute

Hotfix (14JUL2020): Added support for WASD controlls and improved the tutorial text.

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it's a good game not that hard but still difficult but fun. the mechanics are a bit slippery. but overall it is a good game

Volume needs to be a little louder, but other than this is a good game.

Haha, pretty funny concept! It's an interesting take on ragdoll mechanics in a 2d environment, and using them in a strategic manner to figure out the ideal route for each puzzle setup was pretty fun! Was a little annoying to have to wait for the stun to wear off after each jump, and also dying respawns you a bit too fast which can lead to another immediate death if you were holding a button and run into some spikes. Some of the controls were also a bit counter-intuitive, like how you don't have even the slightest air-control at all and it wants you to dash before jumping when it is so often the other way around in games: can feel a bit frustrating because of this. Nonetheless, I had fun, and I wish there was more to this game to get through as it ended just as it was starting to get really in the groove!

Its pretty difficult, but the idea and execution is great!

such an interesting mechanic! having to figure out the time management of avoiding the fireballs whilst being stunned was pretty challenging but fun. The bouncing mechanic was a bit more difficult but I managed to get the hang of it! The art is very adorable and the mechanics are quite clean despite how seemingly random it may be in comparison to other ones. The only issue I have with it is that I wish there was a bit more to the game(b/c when I thought I mastered the controls the game was already over ;-;), but so far it's really well made overall! Keep up the good work!

Credits & Info

3.73 / 5.00

Jul 12, 2020
11:16 PM EDT
  • GameMaker Studio