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This was a surprising one! It really doesn't give a good impression at the start: the title screen is bland with an unorganized info-dump for instructions (consider a bulleted list at least), the art is very simple, and the UI is simplistic and filled with weird decimal numbers. But, the music is bumping, and I gotta say that the game does have an awesome sense of progression as it adds all sorts of crazy obstacles to contend with! Felt like an interesting Undertale boss or something like that with the way it adds cool mechanics bit-by-bit that were all introduced and telegraphed effectively. As long as the art is improved (not just to make it pretty and eye-catching but to make certain mechanics more intuitive) and certain elements like player damage feedback are implemented (you already have enemy damage feedback, dunno why it wasn't mirrored for the player), this game and future games could become really great!
Love it! Just needs actual art...
To unlock level 17, do have to have BOTH cleared wave 16 under 240s and 70+ life at THE SAME TRY
Can you have 70+ health but more than 240 secs in one game + <70 health but less than 240 secs in another game to unlock lvl 17?