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Kill The Kingpin

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Author Comments


A short game where you have to fight your way through some henchmen to kill the kingpin.


  • WASD: Walk Around
  • Left Click: Machine Gun
  • Right Click: Shotgun
  • Hold Space: Enter Teleport Mode
  • Release Space: Leave Teleport Mode
  • R: Reset Level
  • P: Toggle Advanced Post-Processing

Having Performance Problems?

If the game runs poorly for you, press ā€˜pā€™ to toggle off advanced post-processing. This will improve performance, though the exact gain will vary depending on your hardware configuration.

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Very cool! Loved the unique aesthetic of the weird sonar and flashlight forming some weird visual system, and loved the heart-pumping breakneck speed gameplay. Felt like a fusion of Hotline Miami, Red Faction and Mr Shifty. When you get into a flow state with the game, you're blazing through the enemy and feeling so empowered as you teleport or just shotgun through walls. Unfortunately, there were plenty of times where my flow was killed by getting stuck on wall edges. Also, it was really hard to tell when you killed enemies: would love a little bit of a time freeze on kill or a splat/scream sound to confirm the kill. Additionally, it was hard to tell when you were being killed until it was too late: with no feedback from enemies and a barely noticeable bullet trail it felt like it was sometimes up to luck whether they killed you or you killed them. With better damage feedback and a little smoothing of the edges to avoid getting stuck, this game could be one of the greats!

You seem to have the games aesthetic down and it works very well together. Fun mechanics in concept and the timer keeps you on your toes but I kept finding the character would get stuck in the walls. On top of this, I'd find occasional times when the shotgun wouldn't create a large enough hole to go through or the controls would be somewhat unresponsive. All in all though, a good concept for a game just could use a little refinement.

design> 5
gameplay> 2

controls arent smooth you get stuck on everything

My only complaint is how often I got stuck on doors and walls, but other than that I greatly enjoyed this difficult but satisfying game. Time limit is had but fair once you get used to the controls, and the color scheme actively distracts you in some cases. Nice.