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Girl, Caged

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PLEASE NOTE- GAME TAKES A BIT OF TIME TO LOAD. PLEASE CLICK "NEW GAME" AND THEN MOVE CURSOR, CLICK PAGE, OR MOVE SIDE BAR UP AND DOWN UNTIL YOU SEE THE WORDS "GIRL CAGED SEASON 1" THANK YOU AND SORRY FOR THE INCONVENIENCE.


Hopewell; a fenced in community you've known as your home for as long as you can remember. After the death of your friend Demetria the only thing you've ever wanted is escape, something that until now felt impossible. You've spent the last four years finding small ways to fight your predetermined destiny, until the day arrives when your escape is imminent. But when your escape attempt fails you learn that your whole life has been a lie and the truth is bigger than anything you've ever imagined. What's more is that you realize the thing you've actually been trying to escape from is yourself. Can you redeem yourself and fight for the truth, or will your choices lead you down all the wrong paths?

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An interesting story with nicely fleshed out characters, relationships great designs and good facial expression transitions for each dialogue. Some typos here and there in the text, I believe I remember reading "Hotel instead of hole somewhere in the story and "mundance" should be mundane, "everythin" is missing a letter, "abhor"? "To see is standing at the door"? and guards is spelled wrong just to name a few. Although you misspellling "psychopath" is understandable. Some scenes could use music as music adds a lot of emphasis for emotion in basically all games, especially visual novels, in fact, I'd argue visual novel games need music the most due to lack of visual action. You COULD add more backgrounds, but I understand that would take a VERY long time to design. Or perhaps you can contribute some sound effects into the game? These small details help shape the game's world. Usually I'd give something missing so much three stars, but you DID have me extremely hooked.

The dialogue branches feel shoe-horned in, like you thought every VN needed them. They don't have any impact (and that's made triply clear in the clunky choose-a-dress scene, where three consecutive choices each ignore the prior). False/stifled player agency feels bad; just remove it entirely. Make this choice-less and tell the story you want to tell.

I wouldn't suggest that if I didn't have confidence in that story. It's interesting and well-written. Let it stand on its own.

The writing is surprisingly good (not the plot, the actual dialogue/imagery), but the art isn't great and the main character isn't likable. Also, there's no save, so when (I'm assuming) I died, it restarted. I'm not going to play the entire game again...

Vi la nota de que demora en cargar el juego, pero llegó a media hora y nunca paso lo que mencionaste, solo se veía el engrane en la pantalla, permitía dar clic en el, pero no mostraba algo.

Credits & Info

Views
1,100
Faves:
2
Votes
77
Score
2.86 / 5.00

Uploaded
Oct 29, 2019
12:53 AM EDT