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Gosmachan

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Author Comments

Gosma-chan is a puzzle top-down game with a simple premise, the only direct action you can perform in the game is walking and dashing. Similar to games like Downwell and Bomb Chicken, we try to stress a single mechanic, in our case dashing, as much as possible.

You play as Gosma-chan, a slimy blob green thingy that headbutt its way to push boxes, open doors, pickup items and fight enemies as you go down the sewers to find a way to become a real boy again.

Control settings (customized controls may be added in the future):

Dpad/Left Analog Stick/ WASD/Arrow keys: Moving
Space/"A" Gamepad Button: Dashng

Feel free to ask any question or give any sugestion

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Collision detection can be a bit finicky at times (such as when enemies are inside a timed door as it closes), but otherwise this is a pretty well executed little puzzler. I love the slime mechanic in particular: the fact that it's technically introduced right at the start but isn't forced by the level design until way farther in makes observant players feel rewarded.

The bosses feel like they should be switched around: Boss #2 is static in difficulty, while Boss #1 gets harder as the fight goes on, so Boss #1 feels much more like a final boss than Boss #2.

Also, the timer is broken: you can easily get game completion times of <1s by just starting the game, immediately exiting to the main menu, and loading up the final boss. I know there's no global high score table so it doesn't really matter at the moment, but the fact that the timer breaks so frequently when menu-ing or restarting a level is annoying even for just self-timing a speedrun.

cirow responds:

Thanks a lot for your feedback.
The doors collision is something I am actually struggling with.
You're not the first person who told me to switch the bosses around, I think I will do just that.
About the timming, when I first implemented it I did not know how to save the time per level at the time. I will work on a Global ranking as well as a better timming mechanic.

Thanks again for taking the time to playing it!

Para que pueda abrir o cerrar alguna de las puertas se demora en tomar la acción, en ocasiones debo presionar la tecla varias veces.

Looks pretty nice, simple controls and fitting music.
There's something that this game should have : A restart level option.
One can get into a situation where there's no possible moves to make. On the box operated switches levels you can get stuck with no other option but restart the hole game if one doesn't think very carefully every single move.
As an example : cornering a box

cirow responds:

Thanks for playing. There is a way to restart though, ig you press "Escape", you will enter the menu. My bad for not writting that in the instructions, players should not have to guess the controls.
Again, thank you for taking the time to play :)

Credits & Info

Views
1,178
Faves:
4
Votes
83
Score
3.08 / 5.00

Uploaded
Sep 25, 2019
9:22 PM EDT