What
This is a level design that I had to do, to deliver tomorrow 1/7/2019, I was 12 hours and 45 minutes, to pure rock. I need to sleep, haha,
the game:
First person, mechanical jump with "space", move with "w, a, s, d".
You have to go through the roofs of houses and collect 4 totems and take them to the castle, people leave the town because of the heat and drought, and the idea is to collect the 4 totems to be able to invoke the dance of the rain.
then .. I await your criticism! I hope you enjoy it !
regards
Matias Knight
What
lock the mouse pls. makes it unplayable otherwise
Mouse isn't locked. Would be interesting otherwise. Seems like someone's first game.
The game is untranslated and not locking the mouse makes it pretty much unplayable.
While I see that you have put effort into this game.. here's what I see wrong with it.
1- Mouse over game overlay prevents full "First-Person" capabilities by not allowing character to turn completely.
2-Unable to actually proceed because game loops when jumping over wall. Possibly due to same issue of mouse over game overlay preventing you from actually looking around.
3- Understandably english may not be your primary language. But a very large portion of users/players on NG is english literate. Maybe consider having the intro in english.
Main problem overall was the overlay. I really could not do anything because I could not look around completely.