00:00
00:00

Chan99 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Insufficient: Tear

Share Collapse

A (very) short animation about a voiceless girl and a thoughtless machine. In search of a special key, she discovers something more meaningful instead.

Thank you for watching! This is the first proper animation I ever made. Any feedback would be very much appreciated.

My gratitude goes to Karsys for providing an original music track and OfficialHenyx for making the sound effects.

Log in / sign up to vote & review!

Very nice work

The art style and animation flows very smooth and thats what I really liked about this one so nice work there the female character and her eyes expressed it all so nice touch there.

~~SUGGESTED IDEAS~~
no changes needed

~X~

if you didn't understand drakocreator's Spanish, here's what he said:

I did not understand but it continues to improve;) and if you did not understand me what I meant is ... Nice job, if you keep improving and polishing your work you can exploit your potential B).

also, I was a little bit confused with what you showed me in the video, I guess a monster species is ravaging humanity and trying to eliminate it, and the girl is the only key to being able to eradicate all the monsters, with the help of the robot.in the end, it seems like she was trying to be nice to the monster, thinking that it was friendly, even though it clearly showed that it was dangerous and you should either defend yourself from it or run away as fast as you can and hide from it. Other than that, I'm guessing that the moral of this story is to not trust everything you see and meet, sometimes the things/people you trust the most could stab you in the back at the worst time possible.

Marckel responds:

Thanks for the review and the translation! This first one doesn't really explain much and neither does the second. I have a third in the backburner for a while and after that's done I'll change a lot of the narrative style so the story is clearer.

Well made for a first. However, as many have said, the story is unclear. The only guess I can make is that this is an aftermath of some kind of plague or invasion which caused the humans to turn into beasts. Another guess is that the girl has some kind of special ability which is locked by the lock around her neck. I have a lot to hope for, keep making the series, O!

Marckel responds:

Shhhh they're not supposed to know

Hello there. I dig the animation. You asked for some feedback, so here I am. I'll do my best.

1. My first impression was that while the drawings were quite well, it wasn't on par with what I'm used to from you. Though I'm very aware this is likely a software issue and not a raw skill thing.

Did you use flash for this? Because I'd experiment with animation software with better drawing tools before that program. Flash is very clunky.

2. It was already said before but the white backgrounds were somewhat distracting. However what wasn't really touched on was why that was the case.

I really tried to force myself to figure out what didn't click. I googled 'bright and bleak sky' and scrolled through the examples. What I noticed was that the images with the same/similar greyish hue for the sky had much darker landscapes and objects than in your animation.

I believe the problem might actually not lie in the sky's hue, but in the brighter colors you draw everything else in. They don't match.

I also think you needed less blank space in some of the scenes.

3. I think the lack of shading really throws it off. It compounds the sky issue even more that there is no clear source of light.

4. From a storytelling perspective excessive detail is never really a good thing. And there are a good chunk of unnecessary details. I also feel like there's too much happening without making clear sense of it all.

-4a: Why is her mouth sewn shut? It isn't touched on in any way. And it isn't relevant to the plot or animation. You don't need symbolism to portray a mute character.

-4b: Having the bobby pin dissolve when she tries to (pick the lock?) is perfectly fine. You do not need to explain every detail. What was no-so-good was that I had to rewind the scene several times to figure out exactly what was happening. This could be remedied by making the bobby pin the focus of a very brief melting scene. I'd also make the melting sequence slightly longer than the one you used.

For example, keep the scene, but zoom in drastically on the bobby pin while it is melting. Have it melting slowly while moving closer to the left side of the screen. And then have the scene return to the person looking sad.

4c: Why does she collect all those little keys and doodads? Does she not know how to open the lock on her neck? If so, then why does she pool everything together instead of trying to open the lock each time she finds something?

How does she eat? Why isn't there a tube or something in her neck that implies she eats that way?

Is something sewn inside of her mouth that is causing the melting? If so, why isn't it implied via the artwork that something is inside?

I'm a stickler for these tiny little details. And people like me notice them.

5. Sound effects would have livened it up a bit.I noticed a lack of sound in a lot of different places. While the tiny robot was scanning the person for example.

Marckel responds:

Hey, Sped! This is exactly the feedback I need. Thanks!

1. Funnily enough, it's neither. When I attempted animation, I had to shift focus from capturing the moment to capturing the motion. As a result, there's a drastic quality shift despite putting in roughly the same effort. Though I should have at least cleaned the lines.

2. I didn't notice said mistake in the background. Thanks for pointing it out! Due to the amount of things changing every few frames, I lacked the time to check proper references. I just went with desaturated colors that looked like they fit well.

3. This was also a conscious choice. For the time being I want to focus on bettering my animation and storytelling skills so the artstyle may remain rather simplistic.

4. Others have mentioned that it's confusing. It may be due to the fact that I didn't write a script for this particular animation; instead I made a few characters that fit a world I've developed for a far longer time. Thus, I couldn't explain every detail in the animation.

a. Needless symbolism, true, but it does make for an interesting story point doesn't it? The entire series is a symbolism after all.

b. It didn't actually dissolve, only broke apart. My bad on not making the scene clearer.

c. I think it shows a sense of urgency or always being on the move. There might be better ways to show this however.

How does she eat? Is there anything in there? It's scifi, be creative!

I didn't put much detail in the artwork and character design for the same reason with the shading; animating makes it hard to use details.

5. That was also my sole decision. Sound man @OfficialHenyx said the same thing initially but I decided against it. Will do better next time.

Pos no entendi pero sigue mejorando compa ;) y si no me entendiste lo que quise decir es...
Nice job,
si sigues mejorando y puliendo tu trabajo se puede explotar tu potencial B).

Marckel responds:

Thanks! I try.

(I don't speak Spanish though, sorry)

Credits & Info

Views
2,660
Faves:
41
Votes
228
Score
3.71 / 5.00

Uploaded
Apr 21, 2019
1:59 AM EDT
Genre
Experimental
Software
  • Krita
  • Audacity
  • Daily 5th Place April 22, 2019