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Geometrical Apocalypse

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Author Comments

This is my first ever game so please be nice.

This is a simple game where you have to kill as much enemies as you can. Can you survive? Colors change and enemies get faster as you get better. I will also add new content occasionally.

UPDATE 1.1:
- Added two new Enemies

Brute - faster than normal enemies. Deals a lot of damage. Starts appearing at score 100
Shooter- Shoots bullets at you(duh). Starts appearing at score 500
-Added two Power Ups

Health - heals the player(Brutes have a chance of dropping it)
Shield - gives you a temporary shield for 10 seconds(Shooters have a chance of dropping it)
-fixed animated title.

-fixed a glitch where the player is unable to move if returned from main menu.

-moved the score to the bottom center.

-made health bar better.

-added controls menu.

-added hit flashes for all enemies and player.

TO DO:
- Add a boss.

-Add new weapons.

What do you think of the update? Please leave suggestions for the next update. Feedback will also be appreciated!

Log in / sign up to vote & review!

For a first game, pretty good! It's a simple, but well-made project. I like the fact that the background changes colour every now and then and the little shake whenever you kill an enemy which makes it more enjoyable.

Although it's a bit pity the gameplay doesn't change much. The enemies get faster and appear more often – great!, but there's no new gameplay element introduced as the game progresses. Another weapon, temporary power-up, new kinds of enemies, a boss – you name it.
Anything which would make me believe game at score 2000 would play differently than a game at score 1000 or 500.

As for the details:
– I think the animated title in menu scene looks a bit wrong (jaggy movement with a sudden skip at the end, plus the outer glow is cut off at sides
– Since you have a fullscreen switch in the options, you don't really need the footer (which is cut off in half because in the Project System, you need to add 38 to the vertical resolution of your game). In Unity, you can build the game with a Minimal template to get rid of it.
– "Quit" is pointless in a WebGL game since all it does is freezing the game (it can't close your browser or anything)
– The black background (1000+ score) makes it hard to see the crosshair

But I'll repeat – for a first game, this is actually quite good. Welcome to Newgrounds!

ShayaanAmir responds:

Thanks! I'm working on an update which will fix all these issues. I'm also adding more enemies. Appreciate the feedback!

I hate circles, do add more content!

Credits & Info

Views
562
Faves:
1
Votes
70
Score
2.95 / 5.00

Uploaded
Mar 30, 2019
8:49 AM EDT