One of the worst parts of this game is that for some stupid reason he can miss his finishing move (killing you) and that this can happen 3 times in a row. I beat her 5 times and I still didn't win. That's. Shit. This isn't isolated, this isn't uncommon, I didn't make my character stupidly drunk, yet out of twenty matches this has happened twice. This shouldn't even happen once.
Moving on. The game itself isn't bad but the mechanics are stradling the fence in a way that chaffes. There's too little ways to control your character when in a match (the moves your character pulls seem random to me, at least I've never seen any pattern to them) yet you've instituted a quick time event that is very touchy about timing. You must hit it right at the beginning or your character takes massive damage and the rest of the time you're just watching him get beat up or win with little to no input from yourself. (I always click the screen during down time but I have no real idea if this forces him to act or does anything)
While alot of this game is strategizing correctly before the match, and I do enjoy and appreciate that, it's rather cruel to force us to have to participate in a match that we really can't meaningfully participate in (this is barely action). One or the other, either let it be a strategy only timewaster, or give us some piece of the action (preferably linked to both the Keyboard and clicks. Not. Just. Clicking. If it's a PC game let us actually use a keyboard, If it's a mobile I don't see the harm in also having dual keyboard input for PC guys)
4 stars for premise, 5 stars for art, but 1 for control and 2 for frustration
Controlling the enemy (I assume you mean the dancing, pointing etc.) is rarely beneficial (the pros usually outweigh the cons only to stop them from charging their evil meter) and doesn't last long. It's also rather strange (the straddling thing). It's not a bad idea to have it there but rather than a fun addition to a fighting game it seems like a halfway measure to controlling our character. why not let me control me and I can interrupt her with my moves? (plus I've noticed with alot of enemies it doesn't actually interrupt them when they are doing their moves, most notably the robot lady)
I always thought the enemy charge up attack that you must click in a specific spot at a specific time to interupt was considered a quick time event. if that's not what it's called then I apologize but that is what I am refering to.
I am not refering to him failing to finish her once as the tragedy, that happens alot. I mean that I failed repeatedly; 3 times in a row, and this happened on two separate occasions within 20 battles. and it turned a match that I was winning into an automatic death sentence that I had no choice but to accept and could never prevent. That. Shouldn't. Happen. (note: I am suggesting a limit to the number of times he can fail within one match, so it isn't an automatic loss from the get go)