i am really annoyed cos it is very slippy control BUT i managed finished this game
Controls:
.R to open pause menu,
.Arrow keys to move and jump.
.Press blue rectangle in bottom right corner for full screen!
You play as Yumo, a lost spirit in a strange world. Help Yumo find the portal to escape.
This is a better version of the original Yumo's Quest!
i am really annoyed cos it is very slippy control BUT i managed finished this game
Well done!
I feel like you've got several good assets, but a difficult, dull game. The music sounds good and the art style is easy on the eyes if a little sparse. The main character is also cute but for as odd as it is, there's no story to explain it. The controls are annoyingly slippery. On several platforms, it feels like you have a ridiculously small space to land while also not sliding off the edge. It might be worth trying to beat the second level if there was some kind of payoff or incentive. There are no enemies, no dialogue, no other obstacles, no abilities, no story, no other characters. Except, there's a box. It doesn't seem to have a purpose, but there is a box. Only a select number of players try to finish a game just to complete it. Is there anything more than spinning spikes?
Slippery controls + weird hitbox
I feel this needs some more stuff in it. The graphics are of a nice style and the control is fine, but it can't just be jumping over spikes forever.
This is definitely better than the previous game version, but there could still be done more to improve it...
It's still extremely difficult, it took me a lot of effort to get past that triangular platform with cogs on it at the first stage, and I wasn't able to finish the second one at all.
It's good that you actively tried to improve the game by adding some small things (like the menu) and tweaking it a bit to make it somewhat easier, but I'd still suggest making it easier ( I suggest focusing more on the controls and the distance between the cog wheels ).
Also, I think it'd be cool if you tried to make everything more zoomed out so the character seems smaller and make the mag a bit wider.
Anyways, keep uo the good work! If you need advice on how you could make your games a bit better, you can always ask me ;^)