game is about get your building order fastest way possible
-+2 tower -> +1 Dispenser -> +1 hospital -> +1 tower
(after that you get surplus and is just to research everything, even if the game don't have a End Screen).
Run quick, grab the 2 start dudes and throw then into the tower and then the research for your 2nd and later 3rd tower, 1 dispenser can at most keep with you to that moment, maybe get a 2nd dispeser sooner if you are having excess people.
Throw angry people at the grinder if possible, but at the first few min. most extra manpower is going to the grind, regardless of their feeling. Try to keep the Dispenser and towers alwayas working, the rest can wait.
You will have so many people that is easy to just group the non-stressed and throw them everywhere (including grind)
- My problems with the game
1) The Ramp up dificult should at least wait for the tutorial box to finish
2) It could benn press Z 2 times instead of z and space, even more when you are always out of time.
3) The font kind become weird in special after 2000 food.
4) No end state/screen just go forever.
5) It could have the most stressed dude go first in the grind and the least stressed for the rest, so I don't have to sorting out them
6) Is frustating not being able to change the almost stressed dude from one of my fresh recruit until he is done or have to take him to your herd and then he imediatly go back instead of the other 10 fresh that are with me. I think is based of who is closest.
7) Lack of deep, but make sense when he couldn only do in 48hrs, but a end screen would be nice.
Any way, I give a 4 Start because
1- Is a RTS and I enjoy even if rare
2- Is a interesting concept that I hope could be developed more
3- The tight timer really does sell the adrenaline of try to Satiate this creature, and running around almost desperate to throw people at the grind to feed but enough to keep tower running.