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Satiate (Ludum Dare 43 Compo)

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Author Comments

- Update: Fixed Bug where game hangs on later levels!

An alien with an insatiable appetiate has attacked your camp. Satiate its cravings using any means necessary.. Even if it means sacrificing your people.

Made in 48 hours for Ludum Dare 43 with the theme "Sacrifices must be made". I may make a post-compo version that has a better tutorial and an endgame (craft something to kill the alien)

Controls:
Space - follow (when near person)
Z - assign to building (when near building)
X - remove all current followers

TIPS:

- Game ramps up in difficulty. Plan accordingly
- Make propaganda towers to increase human count, then dispensers to allow more to be processed, then hospitals to decrease effects of stress
- A dispenser produces 50 food and 10 seconds to process. You must take this into account. If you only have one dispenser, you will need at least 30 seconds to produce 150 food.
- Stress naturally dissipates with time
- You can keep pressing space and make more than one person follow you.
- It takes 30 seconds for stress to produce burnout, hospitals allow them to work longer by another 30 seconds

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This game should be called insatiable god dammit is so hard lmao
Really nice game, I hope you don't have any experience as a manager though.....

This could have been awesome but the gameplay destroys it. I played over 30 times trying to fine-tune my results and every time I lose because I press space and the whitey doesn't follow me or z and he doesn't do his job (because not close enough), or Reddie gets stuck behind an invisible block for 2 seconds, or the new whitey runs all over and I can't catch him, or the screen gets too full of whiteys I can't see which I'm selecting, or I can't switch a mad whitey with a happy one, or the font is so blurry I can't tell how much food I have, or the whitey DOESN'T GO BACK TO DAMN WORK AFTER HIS BREAK IS OVER... Just, too many stupid little time-wasting things that could have been fixed with more testing.

Interesting, definitely high pressure on the management and a steep difficulty curve. A nice time sink and a good bit of dark humor.

Good Game, Main Difficulty Spike Is The Initial Try And First 3 Or 4 Waves. Once I Figured Out 1 Or 2 Things I Got Major Surplus Of Food. Safe To Safe I Beat The Game Since There Is No Real End Game But The Difficulty Stops Rising. Was Fun, Controls Were Nice Though Wish There Was A Way To Decide Who In Your Konga Line Goes To What You Are Assigning Someone Too. Music Was A Really Mellow Beat

I really want to like this, but the control scheme makes it hard to. I think if the keyboard controls were replaced with a smoother mouse interface along the lines of a drag and drop mechanic, it would be more solid. You just end up losing entirely too much time chasing people down, not being entirely sure if they are following you when you head back to a building.

Credits & Info

Views
4,292
Faves:
16
Votes
195
Score
3.21 / 5.00

Uploaded
Dec 3, 2018
10:59 PM EST
Genre
Strategy - Real-time (RTS)
Tags