your good at this
This was just to test blood and masking using an engineer and a box, the reason its fast and smooth is caused I animated this in 60 fps. Chances are I'll animate the next one in 30 fps since there were some movements that I felt were too quick, but overall I'm quite pleased with this test animation. What do you think of it? I would love to hear you opinion and any tips for improving future animations. Thanks!
your good at this
Not a bad test man!
The only thing I liked here is a death of first agent. Everything else here is just bad, sorry. Improve and make characters more alive. I mean they don't have to move soo smooth and linear.
It was indeed fast and smooth, but some of the movements didn't feel that natural, like the second agent moved his feet very weirdly, and there's no way the ATP engineer shot the second guy's face, he simply didn't have his gun pointed that way. Actually yeah, the shot clearly came from off-screen, but we're not shown a sniper or anything. The way he gets up at the end also looks a little weird, probably because of the unusually fast animation. I'm not a fan of the purple agents, the color is too vibrant and just kinda pointless. Unless you make your own sprites, it's best to just stick to the original. The way the engineer fell also looked kinda unnatural and stiff. Blood worked well though. In the future,try not to submit tests to the portal. Tejy can be submitted to your Dumping Grounds and shared through your news posts. To get to Dumping Grounds, go to a page with the old layout and press the button next to your name that is a symbol of an arrow going down into a box.
Yea, i did feel that a lot of the movements were too fast due to the 60 fps, again like i said in the description i'll animate the next one in 30 fps, thanks for a lot of the feedback though. I actually have no idea why i made the purple agents, i just felt like doing it out of sheer boredom but i'll use the normal agents in the next one. Some of the movements from the agents and ATP engineer are quite unnatural, but i have a lot of time to improve on that too. Again, thanks for the feedback.